Why make it so complicated? Even so, it's pretty simple.
Melee is a task like any other. Page 271 for modifiers. Basically
difficult roll except target can try to block/parry. If hit, roll
location and subtract damage from double armor rating. I use
blunt trauma for melee, too, but that's a house rule. Then go to
page 289.
Direct fire (modern slug thrower, high energy, or archaic like
archery) are done with page 273-275. rolls are not opposed:
target at best can make it harder to predict movement by juking,
etc but it's mostly factor of: skill vs range with circumstances
adding diff mods to difficulty. This is realistic, not the
Matrix. If a marksman is good, you're not going to get out if the
way.
When there's a hit, go to page 285 and check penetration. Usually
some, but not all, damage will be absorbed/reduced by armor, but
even with good armor don't forget about blunt trauma. Then go to
289.
My house rule from TNE-RCES days has been D8 for pistol/smg
calibers and D10 for long arms, D12 for heavy weapons. D8 for
large melee weapons (swords, etc) though regular D6 for smaller
(knives, etc).
---
from my T989
Melee is a task like any other. Page 271 for modifiers. Basically
difficult roll except target can try to block/parry. If hit, roll
location and subtract damage from double armor rating. I use
blunt trauma for melee, too, but that's a house rule. Then go to
page 289.
Direct fire (modern slug thrower, high energy, or archaic like
archery) are done with page 273-275. rolls are not opposed:
target at best can make it harder to predict movement by juking,
etc but it's mostly factor of: skill vs range with circumstances
adding diff mods to difficulty. This is realistic, not the
Matrix. If a marksman is good, you're not going to get out if the
way.
When there's a hit, go to page 285 and check penetration. Usually
some, but not all, damage will be absorbed/reduced by armor, but
even with good armor don't forget about blunt trauma. Then go to
289.
My house rule from TNE-RCES days has been D8 for pistol/smg
calibers and D10 for long arms, D12 for heavy weapons. D8 for
large melee weapons (swords, etc) though regular D6 for smaller
(knives, etc).
---
from my T989