Yes, feel free to use that.
And make sure you cite me as the author. That way your readers can hate me
and not you, a service I've been providing to the Traveller Faithful since
1991.
Dave
> This has been my reply to Ct/MT fans that just donât like TNE/FF&S
> because of the gravitic focusing, near lightspeed exhaust, computer
> software that program themselves and rewrites curcuitry etc... Although
> less wordy and not so eloquently =0)
>
> PS: can I use this on my website?
>
> ---
> Roger Malmstein
> Administrator / Webmaster
> www.travellerfreeport.com
>
>
> From:
> Sent: Thursday, July 12, 2012 5:21 PM
> To:
> Subject: Re: [Traveller_TNE] Re: Fusion Exhaust Radioactive or Not?
>
>
> If the solution violates someone's sensibilities, well, duh. Lasers don't
> really work at that range, and any movement system which allows you to
> move at that speed doesn't exist anyway. Did these critics have problems
> with the previous editions of Traveller that had ships moving at those
> rates? Why not? Because it was called bull$#!tium, unobtanium, handwavium
> reactionless Magic Drive (BUHRMD)? What's the difference? It was
> impossible before and it's still impossible, what do people want? We are
> doing nothing different than what was done in the previous editions of
> Traveller, we just hung a different name on it because Frank didn't want
> reactionless drives, and adding reaction mass gave a really nice tactical
> planning feel to the game. I think it was a nice touch tactically, and the
> change in the name of the Magic Drive is ultimately a distinction without
> a difference, because the speeds are the same, it's only the phony name
> that has changed.
>
> You pick your BS and you move on. It's science FICTION, and it's a GAME.
> Either you want to play the game or you don't. Either you do the willing
> suspension of disbelief or you make up a house rule to protect your tender
> sensibilities that, "Well, I believe jump drive is possible, I believe
> psionics is possible, I believe antigrav is possible, I believe that the
> Ancients invented the Vargr, I believe that putting the full memories and
> personalities of a person into a clone is possible, but BY GOD, I draw the
> line at this maneuver drive." Whatever, man. At some point your hobby is
> no longer playing the game, it's nit-picking the game. And at what point
> did the label "Science FICTION roleplaying GAME" not warn you away?
>
>
>
>
>
And make sure you cite me as the author. That way your readers can hate me
and not you, a service I've been providing to the Traveller Faithful since
1991.
Dave
> This has been my reply to Ct/MT fans that just donât like TNE/FF&S
> because of the gravitic focusing, near lightspeed exhaust, computer
> software that program themselves and rewrites curcuitry etc... Although
> less wordy and not so eloquently =0)
>
> PS: can I use this on my website?
>
> ---
> Roger Malmstein
> Administrator / Webmaster
> www.travellerfreeport.com
>
>
> From:
> Sent: Thursday, July 12, 2012 5:21 PM
> To:
> Subject: Re: [Traveller_TNE] Re: Fusion Exhaust Radioactive or Not?
>
>
> If the solution violates someone's sensibilities, well, duh. Lasers don't
> really work at that range, and any movement system which allows you to
> move at that speed doesn't exist anyway. Did these critics have problems
> with the previous editions of Traveller that had ships moving at those
> rates? Why not? Because it was called bull$#!tium, unobtanium, handwavium
> reactionless Magic Drive (BUHRMD)? What's the difference? It was
> impossible before and it's still impossible, what do people want? We are
> doing nothing different than what was done in the previous editions of
> Traveller, we just hung a different name on it because Frank didn't want
> reactionless drives, and adding reaction mass gave a really nice tactical
> planning feel to the game. I think it was a nice touch tactically, and the
> change in the name of the Magic Drive is ultimately a distinction without
> a difference, because the speeds are the same, it's only the phony name
> that has changed.
>
> You pick your BS and you move on. It's science FICTION, and it's a GAME.
> Either you want to play the game or you don't. Either you do the willing
> suspension of disbelief or you make up a house rule to protect your tender
> sensibilities that, "Well, I believe jump drive is possible, I believe
> psionics is possible, I believe antigrav is possible, I believe that the
> Ancients invented the Vargr, I believe that putting the full memories and
> personalities of a person into a clone is possible, but BY GOD, I draw the
> line at this maneuver drive." Whatever, man. At some point your hobby is
> no longer playing the game, it's nit-picking the game. And at what point
> did the label "Science FICTION roleplaying GAME" not warn you away?
>
>
>
>
>