Re: game complexity OT - was Re: M256 Smoothbore / Rheinmetall 120mm

Part of thread: Re: game complexity OT - was Re: M256 Smoothbore / Rheinmetall 120mm · 1 reply ↳ In reply to Re: game complexity OT - was Re: M256 Smoothbore / Rheinmetall 120mm — Master Uxi Re: game complexity OT - was Re: M256 Smoothbore / Rheinmetall 120mm — dcndcn13
> regarding game complexity I agree there has to be a limit at some
> point...finding that well ...
> I recall a PC game I bought some years back that went full tilt for the
> complexity ... it was named B17 and each position had its own player and
> to get the B17 started was about as complex as it was in reality i.e. you
> needed three hands to start an engine etc.  basically it had reached the
> point where, while I liked the genre it was too complex for me to play
>  
> Regards
> Tim

Yeah, finding the balance is tricky when you have a production schedule to
maintain to pay the bills. That's why I don't blame Marc for letting T5
gestate this long.

However, Traveller had already established its personality as always
wanting to add one more complex thing, so in a certain sense we were just
along for the ride.