By the way, Jake, nice analysis on using the existing equipment to suggest
product improvement within a tech level, using the higher-power (longer
range) system to reflect incremental improvements within a TL rather than
trying to crowd too many improvements into a single TL. I think that's a
good way to get at stuff too fine-grained for something that goes up to
TL-15+.
> Good stuff guys.
>
> On the Abrams - you should use HRT as the thermals. As TLs advance you
> replace HRT with passive EMS. Earlier TLs use the passive IR sensors
> before HRT becomes available. You can also give the Abrams 300m short
> range HRT to start and then upgrade it to 3km short range HRT for later
> variants.
>
> Dave - I always wondered if the TW2k 2.2 AFVs were designed with FF&S (as
> it was the same game system by then) or were 'eyeballed'. There are books
> and books of modern AFVs and weapons for TW2k 2.2 if people want modern
> equipment.
>
> The 120mm ETC autocannon is (as we've discussed before on this list) one
> of the best all-round weapons at ANY tech level using the design rules of
> FF&S. It simply outclasses anything else on bang-for-buck. Fusion
> weapons are still neutered, even after Striker-II. Mass drivers take too
> much power. Ordinary CPR run out of puff. ETC weapons are the bomb!
>
> For Striker-II battles I always equip my vehicles with ETC autocannon if
> designing from scratch. My mercenary unit 'Devlin's Dragoons' use some
> nasty grav tanks with frontal armour proof against all the standard
> Imperial fusion guns and packing ETC autocannon that out-range and
> out-penetrate them. Who knows why the Imperium sticks with fusion (I
> usually handwave it with vague references to ammo resupply in
> expeditionary operations at stellar distances).
>
> --- In , dcndcn13@... wrote:
>>
>> > Yessir, sorry I guess I should make it a habit to sign my emails.
>>
>> No problem. It's just that when I hit reply on this webmail all I see in
>> the To: block is the group, and in order to see who sent it I have to
>> save
>> the draft, back out of it, etc.
>>
product improvement within a tech level, using the higher-power (longer
range) system to reflect incremental improvements within a TL rather than
trying to crowd too many improvements into a single TL. I think that's a
good way to get at stuff too fine-grained for something that goes up to
TL-15+.
> Good stuff guys.
>
> On the Abrams - you should use HRT as the thermals. As TLs advance you
> replace HRT with passive EMS. Earlier TLs use the passive IR sensors
> before HRT becomes available. You can also give the Abrams 300m short
> range HRT to start and then upgrade it to 3km short range HRT for later
> variants.
>
> Dave - I always wondered if the TW2k 2.2 AFVs were designed with FF&S (as
> it was the same game system by then) or were 'eyeballed'. There are books
> and books of modern AFVs and weapons for TW2k 2.2 if people want modern
> equipment.
>
> The 120mm ETC autocannon is (as we've discussed before on this list) one
> of the best all-round weapons at ANY tech level using the design rules of
> FF&S. It simply outclasses anything else on bang-for-buck. Fusion
> weapons are still neutered, even after Striker-II. Mass drivers take too
> much power. Ordinary CPR run out of puff. ETC weapons are the bomb!
>
> For Striker-II battles I always equip my vehicles with ETC autocannon if
> designing from scratch. My mercenary unit 'Devlin's Dragoons' use some
> nasty grav tanks with frontal armour proof against all the standard
> Imperial fusion guns and packing ETC autocannon that out-range and
> out-penetrate them. Who knows why the Imperium sticks with fusion (I
> usually handwave it with vague references to ammo resupply in
> expeditionary operations at stellar distances).
>
> --- In , dcndcn13@... wrote:
>>
>> > Yessir, sorry I guess I should make it a habit to sign my emails.
>>
>> No problem. It's just that when I hit reply on this webmail all I see in
>> the To: block is the group, and in order to see who sent it I have to
>> save
>> the draft, back out of it, etc.
>>