Hi Charles,
I think 5 years fuel for the PP is too much, especially considering that most of the time the power plant is not going to be running at full capacity. The TNE standard is one year's supply, though I often shave that down to half a year myself. Ditto on the missile magazine - a merc cruiser-type vessel is going to be in serious problems if it has to fire off one full load of missiles (if they are the standard Det-Lasers) - the Huscarle as stands has six full reloads for its missile system - that is enormous.
Now talking from a support angle - having three different subcraft on board complicates maintenance. Not something dealt with in the rules, but you might want to standardise on one, maybe two craft. A hangar for one of the craft would help maintenance, and provide a bit of versatility if the owner wants to carry something different.
By the way, how do the Lift Infantry deploy?
Eamon
________________________________
From: Charles P
Sent: Monday, 2 July 2012, 3:00
Subject: [Traveller_TNE] Huscarle Cruiser From SubSector Fleets
Here is the description from the Book.
I was giving it 4J,4G to keep up with the Yacht. 20 Hardpoints,4 of the Barbette for Missie launchers. 5 MFD. 5 year of power plant fuel.120 missile Magazine. enough room for a company of Lift infantry with an attached platoon of Grav Tanks. 3 small craft in Grapples. 1 95 ton,1 40 ton and 1 30 ton. Has fuel scoops and a 100 ton purification plant.
Huscarle Cruiser
Designed and built by Instellarms as a larger version of the Mercenary Cruiser, the Huscarle Cruiser masses 2000t and is
available with various optional weapons fits. In its basic form, the Huscarle Cruiser functions as a transport for up to a
company of troops and can act as escort for a noble's yacht. More expensive versions are often purchased as personal
flagships for nobles, or as warships for those nobles maintaining a flotilla.
I am sorry to be taking up so much bandwith, it has been close to 5 years for me designing starcraft using FF&S. I am more comfortable with GURPS and the old LBB. I am doing the FF&S first to do the hard one fisrst. I plan on posting them all along with the Tarawa once I get them done. Tarawa is going to be a hoot to do.
I think 5 years fuel for the PP is too much, especially considering that most of the time the power plant is not going to be running at full capacity. The TNE standard is one year's supply, though I often shave that down to half a year myself. Ditto on the missile magazine - a merc cruiser-type vessel is going to be in serious problems if it has to fire off one full load of missiles (if they are the standard Det-Lasers) - the Huscarle as stands has six full reloads for its missile system - that is enormous.
Now talking from a support angle - having three different subcraft on board complicates maintenance. Not something dealt with in the rules, but you might want to standardise on one, maybe two craft. A hangar for one of the craft would help maintenance, and provide a bit of versatility if the owner wants to carry something different.
By the way, how do the Lift Infantry deploy?
Eamon
________________________________
From: Charles P
Sent: Monday, 2 July 2012, 3:00
Subject: [Traveller_TNE] Huscarle Cruiser From SubSector Fleets
Here is the description from the Book.
I was giving it 4J,4G to keep up with the Yacht. 20 Hardpoints,4 of the Barbette for Missie launchers. 5 MFD. 5 year of power plant fuel.120 missile Magazine. enough room for a company of Lift infantry with an attached platoon of Grav Tanks. 3 small craft in Grapples. 1 95 ton,1 40 ton and 1 30 ton. Has fuel scoops and a 100 ton purification plant.
Huscarle Cruiser
Designed and built by Instellarms as a larger version of the Mercenary Cruiser, the Huscarle Cruiser masses 2000t and is
available with various optional weapons fits. In its basic form, the Huscarle Cruiser functions as a transport for up to a
company of troops and can act as escort for a noble's yacht. More expensive versions are often purchased as personal
flagships for nobles, or as warships for those nobles maintaining a flotilla.
I am sorry to be taking up so much bandwith, it has been close to 5 years for me designing starcraft using FF&S. I am more comfortable with GURPS and the old LBB. I am doing the FF&S first to do the hard one fisrst. I plan on posting them all along with the Tarawa once I get them done. Tarawa is going to be a hoot to do.