Re: Marketing personality

Part of thread: Re: Marketing  personality · 0 replies ↳ In reply to Re: Marketing personality — dcndcn13
What I mean by that is it was put together to allow publication of RC
battle dress/combat armor on a basis which would be replicatable/scaleable
later. If I recall correctly, the sequence was probably published in RCEG.

> I recall that design sequence being a little thin, and done quickly.
> Could/should have been beefed up later.
>
>> The game mechanic of how to use it is a bit flawed. Each suit of
>> battledress
>> has a total mass it can carry before it is overloaded with an absolute
>> upper
>> limit, it also doubles the wielders strength stat (hence some of my
>> marines
>> wielding battleaxes) and gives unlimited endurance while the power
>> lasts.
>> So
>> far so good
>>
>>
>>
>> But is the suits mass limit the total that can be included, which in
>> many
>> cases appears to mean no allowance for the trooper or other equipment or
>> does the troopers strength itself add to total load capacity
>>
>>
>>
>> For example, this is the standard TL14 from the TNE rulebook
>>
>>
>>
>>
>> Base Battledress - Standard Light TL14
>>
>>
>>
>> Description
>>
>> TL14 Standard Light
>>
>>
>>
>>
>> Component
>>
>> Volume
>>
>> Mass
>>
>> Power
>>
>> Area
>>
>> Price
>>
>> Battery Output
>>
>> 0.210000
>>
>>
>> TL14 Light Powered Exoskeleton
>>
>> 0.050000
>>
>> 210,000
>>
>> 10 hour draw
>>
>> 0.021000
>>
>>
>> Armour - Full Torso AV8
>>
>> 0.014400
>>
>> 2,664
>>
>> 100 hour draw
>>
>> 0.004200
>>
>>
>> Armour - Arms AV8
>>
>> 0.004800
>>
>> 888
>>
>>
>>
>> Armour - Legs AV8
>>
>> 0.014400
>>
>> 2,664
>>
>>
>>
>> Armour - Visored Helm AV8
>>
>> 0.002400
>>
>> 444
>>
>>
>>
>> TL10+ Helmet Sensor Suite
>>
>> 750
>>
>>
>>
>> Battery (100 hour endurance)
>>
>> 0.084000
>>
>> 0.210000
>>
>> -0.004200
>>
>> 840
>>
>>
>>
>> Power Requirement
>>
>> 0.004144
>>
>>
>>
>>
>> Totals
>>
>> 0.296000
>>
>> tons
>>
>> 218,250
>>
>> Cr
>>
>>
>>
>>
>> Spare Mass
>>
>> 0.004000
>>
>> tons
>>
>>
>>
>> 4.000000
>>
>> kg
>>
>>
>>
>>
>> Power consumed
>>
>> 0.004144
>>
>> Mw
>>
>>
>>
>> Surplus power
>>
>> 0.000056
>>
>> Mw
>>
>>
>>
>>
>>
>> It looks like if you add a 70kg troops the suit is automatically moved
>> to
>> an
>> overloaded rating. Or add a fairly light weapon. Etc. Add life support
>> same
>> thing. Also a right pain trying to work out battery endurance if an
>> energy
>> consuming item is added that draws off the same battery. (Fuel celled
>> versions are much more efficient)
>>
>>
>>
>> Antony
>>
>>
>>
>> From:
>> []
>> On Behalf Of Evyn MacDude
>> Sent: Friday, 29 June 2012 11:11 AM
>> To:
>> Subject: Re: [Traveller_TNE] Marketing personality
>>
>>
>>
>>
>>
>>
>>
>>
>> On Thu, Jun 28, 2012 at 5:35 PM, <> wrote:
>>
>>
>>
>> We did do a design sequence for powered armor somewhere, didn't we?
>>
>>
>>
>>
>> Yes, yes you did.....
>>
>> --
>> Evyn
>>
>>
>>
>>
>>
>>
>>
>> _____
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.2178 / Virus Database: 2437/5097 - Release Date:
>> 06/27/12
>>
>>
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