DED--
Yeah, the hardcover "Traveller Book," and the companion "Traveller
Adventure" paperback. The TB had a blue background, and TA had a red
background and a big Vargr. Those were nicely done products.
I think you need the cover art. People are so visual the last 30 years,
they need something that makes them stop and look again.
I remember sitting through some marketing lecture with someone telling us
how our GDW covers were so much worse than FASA covers, holding them up.
"FASA cover, young attractive people doing exciting things, GDW cover
scary goopy people, things blowing up," basically trying to make the point
that our audience should be young attactive people getting excited, and we
were screwing up. But you have to be true to who you are, and you can't
fake it. So we were goopy and blew up. We were people with beards, man,
not Glenn Frey with cool sunglasses.
> Dave N. wrote:
>
> >>The argument has been made to GDW that so long as Traveller is black
> books with colored stripes it would never grow to include new players,
> but just keep appealing to the same aging cohort. Those who prefer the
> black books counter-argue that you don't get new players with exciting
> cover art, you get them by existing players recruiting in new ones. On
> the other hand,
> the tradition of SF novels indicates there is something to Boris Vallejo
> covers.<<
>
> As someone who played CT when it was the /only/ version of Traveller, I
> have to say that I never liked the black books with colored stripes. My
> first Traveller book was the BBB (big black book) which came with an
> illustrated dust jacket. For those who never saw it, the cover featured
> an armed crew exiting their starship through a docking arm like you'd
> see at airports but the walls were transparent so you could see the
> scene outside. The starport was on some airless moon and you could see a
> planet in the distance. To me, that spoke "adventure." The LBB's didn't
> "sell" the game to me. I always thought they were lame, but then again
> so much of the early Traveller art was bad so maybe that was a good idea.
>
> I liked the fact that later editions of Traveller had cover art. Yeah,
> some of it wasn't so good but when it worked it was great.
>
> \_/
> DED
> TNE @ Yahoo ml Admin
>
Yeah, the hardcover "Traveller Book," and the companion "Traveller
Adventure" paperback. The TB had a blue background, and TA had a red
background and a big Vargr. Those were nicely done products.
I think you need the cover art. People are so visual the last 30 years,
they need something that makes them stop and look again.
I remember sitting through some marketing lecture with someone telling us
how our GDW covers were so much worse than FASA covers, holding them up.
"FASA cover, young attractive people doing exciting things, GDW cover
scary goopy people, things blowing up," basically trying to make the point
that our audience should be young attactive people getting excited, and we
were screwing up. But you have to be true to who you are, and you can't
fake it. So we were goopy and blew up. We were people with beards, man,
not Glenn Frey with cool sunglasses.
> Dave N. wrote:
>
> >>The argument has been made to GDW that so long as Traveller is black
> books with colored stripes it would never grow to include new players,
> but just keep appealing to the same aging cohort. Those who prefer the
> black books counter-argue that you don't get new players with exciting
> cover art, you get them by existing players recruiting in new ones. On
> the other hand,
> the tradition of SF novels indicates there is something to Boris Vallejo
> covers.<<
>
> As someone who played CT when it was the /only/ version of Traveller, I
> have to say that I never liked the black books with colored stripes. My
> first Traveller book was the BBB (big black book) which came with an
> illustrated dust jacket. For those who never saw it, the cover featured
> an armed crew exiting their starship through a docking arm like you'd
> see at airports but the walls were transparent so you could see the
> scene outside. The starport was on some airless moon and you could see a
> planet in the distance. To me, that spoke "adventure." The LBB's didn't
> "sell" the game to me. I always thought they were lame, but then again
> so much of the early Traveller art was bad so maybe that was a good idea.
>
> I liked the fact that later editions of Traveller had cover art. Yeah,
> some of it wasn't so good but when it worked it was great.
>
> \_/
> DED
> TNE @ Yahoo ml Admin
>