This reminds me of this scene from mass effect 2.
On Thu, Jun 28, 2012 at 1:52 PM, Todd Kes <> wrote:
> **
>
>
> How about Imperial Regulations concerning littering/environmental impact?
> Since the shots can travel a very long distance, it affects the Imperium as
> a whole, rather than just one solar system. Similar to if a planetary
> government affects Imperial Trade, then the Imperial Navy asks them to stop.
>
> Todd Kes
>
> --- On Thu, 6/28/12, wrote:
> > 2. That said, I absolutely believe that people armed with
> > ideas and FF&S
> > can find a way to make them work, at least in finite
> > scenarios. For
> > example, ships moving through space have to get someplace: a
> > planet to
> > land, a gas giant to refuel, etc., and they have only a
> > finite number of
> > G-turns with which to do so, match vectors to enter orbit,
> > etc. So you
> > could fire sheafs of projectiles to interdict the paths they
> > need to use,
> > forcing them to do something else or risk damage. Whether
> > that's cost
> > effective I don't know, but it's not cheap. But if people
> > are able to make
> > these things lethal in these scenarios, they will remain
> > lethal to anyone
> > else who blunders across them again. Long before we put
> > FF&S out, the TML
> > and Xboat lists were advocating projectiles, and where
> > there's a will,
> > there's a way.
> >
> > I find the idea very interesting to work out, "what would
> > happen?" given
> > some assumptions, and that was the idea behind the "Top
> > Laser" thing we
> > never got to do: let people simulate thousands of years of
> > operational evolution and see what they get.
>
>
--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.
On Thu, Jun 28, 2012 at 1:52 PM, Todd Kes <> wrote:
> **
>
>
> How about Imperial Regulations concerning littering/environmental impact?
> Since the shots can travel a very long distance, it affects the Imperium as
> a whole, rather than just one solar system. Similar to if a planetary
> government affects Imperial Trade, then the Imperial Navy asks them to stop.
>
> Todd Kes
>
> --- On Thu, 6/28/12, wrote:
> > 2. That said, I absolutely believe that people armed with
> > ideas and FF&S
> > can find a way to make them work, at least in finite
> > scenarios. For
> > example, ships moving through space have to get someplace: a
> > planet to
> > land, a gas giant to refuel, etc., and they have only a
> > finite number of
> > G-turns with which to do so, match vectors to enter orbit,
> > etc. So you
> > could fire sheafs of projectiles to interdict the paths they
> > need to use,
> > forcing them to do something else or risk damage. Whether
> > that's cost
> > effective I don't know, but it's not cheap. But if people
> > are able to make
> > these things lethal in these scenarios, they will remain
> > lethal to anyone
> > else who blunders across them again. Long before we put
> > FF&S out, the TML
> > and Xboat lists were advocating projectiles, and where
> > there's a will,
> > there's a way.
> >
> > I find the idea very interesting to work out, "what would
> > happen?" given
> > some assumptions, and that was the idea behind the "Top
> > Laser" thing we
> > never got to do: let people simulate thousands of years of
> > operational evolution and see what they get.
>
>
--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.