Right, definitely understandable and not possible with DGP's conception (or
most MT'ers idea) but definitely one I wanted to be possible... yet still
have a reason for a paranoid PC to be forced to go EVA for a repair job so
they could jump, possibly under durress. :D
Or the N/PC captain could just determine it's worth the risk and take his
chances.
On Thu, Jun 28, 2012 at 1:47 PM, <> wrote:
>
>
> My main rationale for discarding hull jump grid was carried craft, but
> stronger in my mind was that the hull grid just felt too narrowly literal
> as well as operationally inflexible, and not interesting enough.
>
>
> > Part of it was getting more specific and granular than FF&S design
> > intended
> > without a real change in the rules ("What was the jump drive doing with
> > that h2? Some of it was being burned in a high yield power plant inside
> > the Drive but some was getting ejected to form a bubble outside the ship)
> > much less invalidation of designs from Supp 9, etc (which DGP obviously
> > didn't think of). I wanted to allow even Vilani ships to be able to use
> > grapples, etc without needing subcraft needing that same grid.
> >
>
>
>
most MT'ers idea) but definitely one I wanted to be possible... yet still
have a reason for a paranoid PC to be forced to go EVA for a repair job so
they could jump, possibly under durress. :D
Or the N/PC captain could just determine it's worth the risk and take his
chances.
On Thu, Jun 28, 2012 at 1:47 PM, <> wrote:
>
>
> My main rationale for discarding hull jump grid was carried craft, but
> stronger in my mind was that the hull grid just felt too narrowly literal
> as well as operationally inflexible, and not interesting enough.
>
>
> > Part of it was getting more specific and granular than FF&S design
> > intended
> > without a real change in the rules ("What was the jump drive doing with
> > that h2? Some of it was being burned in a high yield power plant inside
> > the Drive but some was getting ejected to form a bubble outside the ship)
> > much less invalidation of designs from Supp 9, etc (which DGP obviously
> > didn't think of). I wanted to allow even Vilani ships to be able to use
> > grapples, etc without needing subcraft needing that same grid.
> >
>
>
>