Re: TNE Crewing Requirements-->Designing big ships

Part of thread: Re: TNE Crewing Requirements-->Designing big ships · 1 reply ↳ In reply to Re: TNE Crewing Requirements-->Designing big ships — Master Uxi Re: TNE Crewing Requirements-->Designing big ships — dcndcn13
I been trying all the email addresses all they are doing for me is bouncing. I
might give the USA office a call tomorrow.

________________________________
From: Master Uxi
Sent: Thu, June 28, 2012 3:25:56 PM
Subject: Re: [Traveller_TNE] Re: TNE Crewing Requirements-->Designing big ships

I had a hybrid of the two I was using. PC ship and important NPC were always BL
while "red shirts" (friendly and hostile) were BR. If the PC's were fighting
the main villain it went all BL. I didn't quite codify everything down but it
mostly worked. I didn't like how big the hex grids were so was using an old hex
map from the FLGS I had used with the old FASA Star Trek Tactical Combat
Simulator with significantly smaller hexes and usually dice (d4) for the vector
markers. Never had enough of the RAFM miniatures to use, though.

Speaking of which, I emailed them at sales@rafm about more Clippers/modules but
never got a response back yet. Might try again here soon some of the more
unique email addresses.

On Thu, Jun 28, 2012 at 1:07 PM, Jake <> wrote:

>
>In the simplified BR model, Frank did have a version of this, but perhaps not to
>your satisfaction? He basically said one MFD for every meson/PA gun and one MFD
>for every two lasers or you started getting negative effects.
>
>(Yes, I always preferred the simple, and to my mind more playable, BR combat
>system than BL which reminded me too much of FASA games with its level of
>detail. But each to his own I say. I think BL could make a very good
>computer-assisted game with modern PCs).
>
>
>> Yes. BUT, and I say this advisedly because I did BL and Frank did BR, and
>> I haven't looked at BR in a long, long time, but the BR batteries should
>> have been cross-wired back down to MFDs at the BL/ship design level,
>> because it was an MFD that actually defined how turrets could be ganged
>> together.
>>
>
>