Re: Space Weapon Effective Ranges-->Ship Design

Part of thread: Re: Space Weapon Effective Ranges-->Ship Design · 1 reply ↳ In reply to Re: Space Weapon Effective Ranges-->Ship Design — Master Uxi Re: Space Weapon Effective Ranges-->Ship Design — Master Uxi
Nice idea, having different races use different technology combinations,
but easier to do in your own campaign than to try to sell it and
adjudicate it in an established universe. That was something GDW tried in
2300 but would have been harder to retrofit onto Traveller.

> yeah, it was clear. I was still using "a" grid but not "the" (DGP) Grid.
> It was more along the lines of the layout of the h2 "nozzles."
>
> My ultimate intent IMTU was to have different ways of doing the same
> thing.
> So that while the Coalition (and Solomani amongst others) didn't use the
> DGP grids, the 1st Imperium Vilani did and so they showed up in more than
> a
> few designs in the 3I. But it wasn't required. This would have led to
> "specialized" cards where I could throw a left hook at the player who
> thought he knew everything there was to know about a particular field (and
> would let me introduce "new" cards if they encountered a strange alien
> race
> who had this crazy idea... that actually worked)
>
> Similarly, I had decided Thruster Plates breakthrough was at TL15 in the
> 3I
> and possible at TL14 with certain TL15 advances but required close
> integration of the T-plates with CG lifters that made it... dangerous to
> use after the release of Virus ("Grav Pong" was practically impossible to
> prevent). Most 3I designs were still HEPlaR by that reckoning, but more
> due to the Vilani's cliched traditionalism and Solomani infrastructure was
> still mostly HEPLaR as well due to the TL deal. But there were these
> oddball prototypes running around that the players might run into...
>
> Definitely saw the opportunity in equipment/weapons modding/repair as well
> but was more interested in doing alternate technology (big B5 fan at the
> time) and contemplating if I wanted to introduce hyperspace into that
> Traveller Universe or do a new alternate universe game with TNE rules....