Now that two of you say it, that sounds right. I recall thinking that its
hands were tied by about an order of magnitude compared to what it should
have been, but we never issued a fix. It should have behaved like an area
screen, but instead was written up so you had to shoot it at things one at
a time, which was not at all the way it had been in High Guard.
> As the official rules stand, the ND is the worst piece of starship
> hardware available. It is outperformed by the laser in every way.
> The fix Antony mentions are discussed here
> http://www.travellerfreeport.com/houserules/51-improving-tne-nuclear-dampers.html
>
>
> --
> Roger Malmstein
> www.travellerfreeport.com
>
>
> From: Antony Farrell
> Sent: Tuesday, June 26, 2012 7:20 AM
> To:
> Subject: RE: [Traveller_TNE] Re: nuclear dampener
>
>
> From the construction notes in FF&S it is a bit confusing whether ND
> projectors are point defence weapons (they need a beam pointer) and
> therefore can only take out one missile each per combat round (two for a
> critical success) or are area defence weapons which attack everything
> within
> their range. Any clarifications on this? In the past we house ruled this
> so
> that the ND projector projected a cone with the beam pointer at its axis
> allowing a simultaneous attack on every missile in the target hex.
>
> Antony
>
>
>
>
>