Re: And the path split in the woods

Part of thread: And the path split in the woods · 0 replies ↳ In reply to Re: And the path split in the woods — John Potter


Humanizing the mummies might help. Have the players discover mementos of the researchers - pics of them together, or with loved ones - a vid of a conference on the research, or a scientific paper. You could even provide a link to a player or NPC by having one of the mummies obviously coming from their home society, or perhaps possibly being grand-uncle/aunt Zohannes who left to study at Capital with great fanfare, but never came home.

Eamon

>From: Bardbear <>

>Feedback I got from some of the players was that this was becoming “space horror” and they fully expected 
>to be taking out zombies and robots for the next mission.  I really wasn’t shooting for horror – the mummies 
>happened naturally (vacuum freeze drying) as the base powered down after the last of the inhabitants died 
>of old age (or “experiments” by the Hobbyist Virus).  The Hobbyist repowered the base when it detected the 
>lifeboats, hoping to get more crew to work with.

>Any suggestions to reign it back to a more conventional Traveller New Era vibe? I don't want to colour my player’s 
>perceptions of New Era as space horror (even though plenty of bad things happened pre-New Era and into the New 
>Era).   Â