[Traveller_TNE] Re: Artifical Gravity:

Part of thread: Re: [Traveller_TNE] Re: Artifical Gravity: · 0 replies ↳ In reply to Re: [Traveller_TNE] Artifical Gravity: — shadow
Shadow, thank you for your expatiation of your understanding of the
theory of gravity. You know that gravitons don't really exist right? 
Gravitons are theoretical particles that MIGHT explain how gravity
works, but it is just a theory (one of many).

Joel's theory of gravity seems to work like electric current and
magnetic fields.  Which is just as reasonable as any other writers'
version.  Now if he had call them "super-dense particles"
or "Energized Cubane(C8)" instead of gravitons would you have had any
issue?


While you could have actually offerd some kind of suggestion, you
elected to attack someone's concept. Why? Was your last comment
really necessary?  Did you send these same kinds of flip remarks to
the writers of StarTrek since they can't even keep their technobabble
straight in the same episode?

Joel has put some thought and effort into his idea where you clearly
did not put any effort into your reply.  In my playbook that makes
Joel smarter than you.  (It is clear that the only reason you would
have made a post like this is that you wanted to show that you were
smarter than Joel.)

Give the rest of us a break.
Try to add to the creative efforts - not throw water on them.



--- In , shadow@s... wrote:
> On 13 Jul 2005 at 21:18, Joel Callahan wrote:
>
> > Artifical Gravity:
> > I've kinda imagined a tube (made of some sort of 'really cool
metal') that
> > is filled with densely packed gravitons.
> > These particles proprogate throughout the tube in a closed loop.
> > I imagine there would be some energy to contain the gravitons in
the tube.
>
> Sorry, but gravitons can't affect you if they are confined to the
> tube.
>
> Gravitons "do" gravity by being exchanged between two bodys,
> resulting in the bodies being attracted to each other.
>
> > Yes, I know it's not hard science, but I'm trying to make a case
for
> > artifical gravity sound as scientific as I can...
>
> Then avoid getting overly specific...
>
> --
> Leonard Erickson (aka shadow)
> shadow at shadowgard dot com


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