John--
One last thought, because this strikes me as similar to Roger's blaster
earlier today.
One thing about Traveller is that it has a commitment to certain basic
internal principles that often prevent it from being able to visualize
things in a certain way. Hand blasters and missiles as examples from today
alone. While Traveller tried to be a broad, "all science fiction milieus"
ruleset, in fact, because it was so rules heavy, it ends up excluding some
of them because they don't fit with the rules we already said are "true."
And that is part of the "flavor" of Traveller as opposed to Star Wars or
BSG, that we really do keep throwing hunks of lead at people, but
apparently no longer at starships. :-)
And I don't know if that's helpful, but I'm just doing my best to respond
intelligently.
Dave
> We don't have to call it a fighter. its just a small/disposable weapon's
> platform.
>
> If its possible but rare having 100 (arbitrary number) per wave make it
> more possible?
> Does that 100 platforms result in causing the target from being combat
> effective?
> Does that 100 platforms cost less than the target you crippled.
>
> At the end if its yes, yes, and yes. then its efficient to use them. If
> any
> of them is no then its not efficient to use them.
>
> Human (or sentient species) loss in the use can have a disproportionate
> effect on cost factors.
>
> If TNE can allow for a cheap effective platform to make skin-to-skin
> contact possible. It could be used effectively.
>
> Problems as I see them. effective 'powered' approaches to 'spoof'
> defenses.
>
>
> On Mon, Jun 25, 2012 at 8:41 AM, <> wrote:
>
>> **
>>
>>
>> I concur with your premises.
>>
>> (And will also point out that one of the things Traveller does is
>> attempt
>> to anticipate, allow for, and design in those cycles of measure,
>> counter-measure, counter-counter-measure, etc., so that we don't have
>> people designing things that only last a couple years [like, for example
>> the Windjammers I mentioned yesterday], but by the same token, the
>> design
>> system does allow you to try to capture that snapshot in time if you
>> like.
>> It just may not stand the test of infinite innovation.)
>>
>> Yes, it is possible for a fighter to collide with an enemy warship. Not
>> terribly likely, but possible.
>>
>> (Also, at the risk of painting the word DICK on my forehead in even
>> bigger
>> letters, I don't believe in space fighters, but we can wander into that
>> wonderland another time.)
>>
>> So, Yes, I accept your premises. Really.
>>
>> Dave
>>
>>
>> > I will start with a simple premise that we can agree or disagree on.
>> >
>> > In human history of warfare is are cyclic events innovation.
>> >
>> > You build a better weapon, 'eventually' someone builds a way to defeat
>> it.
>> > You build a better defense someone builds a better weapon to defeat
>> it.
>> >
>> > If this is basically true (discounting time scales required for
>> > development
>> > however it is important over all) then I would ask the following
>> question.
>> >
>> > In TNE is it possible for a fighter to collide with an enemy warship
>> at
>> > all?
>> >
>> >
>> > On Mon, Jun 25, 2012 at 7:56 AM, <> wrote:
>> >
>> >> **
>>
>> >>
>> >>
>> >> We can if you want.
>> >>
>> >>
>> >> > I have had the discussion about nukes in space being effective. I
>> >> stand
>> >> on
>> >> > the side of 'they can be".
>> >> >
>> >> > In TNE you can generate a field around your ship at TL15 that can
>> stop
>> >> > nuclear fission or fusion from taking place making missiles
>> >> ineffectual.
>> >> > If
>> >> > you have that level technology it seems to be not a stretch to be
>> able
>> >> to
>> >> > build a weapon system that can actually hit another ship
>> physically.
>> >> > Especially if you can build enough of them to be launched in waves.
>> >> >
>> >> > We can go into if need be.
>> >> >
>> >>
>> >>
>> >>
>> >
>> >
>> >
>> > --
>> > If the world was fair then every bad thing that has ever happened to
>> you
>> > would have been deserved.
>> >
>>
>>
>>
>
>
>
> --
> If the world was fair then every bad thing that has ever happened to you
> would have been deserved.
>