Re: 6mm

Part of thread: 6mm · 1 reply ↳ In reply to Re: 6mm — dcndcn13 Re: 6mm — dcndcn13


I have had the discussion about nukes in space being effective. I stand on
the side of 'they can be".

In TNE you can generate a field around your ship at TL15 that can stop
nuclear fission or fusion from taking place making missiles ineffectual. If
you have that level technology it seems to be not a stretch to be able to
build a weapon system that can actually hit another ship physically.
Especially if you can build enough of them to be launched in waves.

We can go into if need be.

On Mon, Jun 25, 2012 at 7:00 AM, <> wrote:

> **
>
>
> Charles--
>
> Here is a link to the RAFM 15mm line:
>
>
> http://www.rafm.com/Merchant2/merchant.mvc?Screen=CTGY&Store_Code=RAF&Category_Code=GRAV&offset=0
>
> I don't see where they have the TNE starships up, though. However, if you
> call or e-mail them I think they will sell them to you directly. That's
> the way it worked a few years ago.
>
> The MT book "Fighting Ships" contains a whole bunch of ship designs that
> are broken largely due to the problems with the MT starship design rules,
> which had some issues with multiple interpretations at least. Either the
> ships were designed before the rules were finalized (which is a common
> problem in game design), designed with different interpretations of the
> rules, or just with plain old ordinary human error. The problem was that
> since the design rules were sufficiently confusing, it was impossible to
> ever "fix" the ships without rewriting the ship design rules, and since we
> were working on TNE anyway it did not justify the effort.
>
> The Imperial rule on nukes would have been re-interpreted in TNE to state
> "the use of nukes on a world," since all space missiles were nukes. But
> since there was no Imperium left, we probably didn't explain that. All
> space missiles were nuke-pumped lasers as that was the only way to
> realistically make missiles work. Getting skin-to-skin contact with HE
> missiles the way earlier editions assumed was just not going to happen.
>
> Dave
>
>
> > Yeah , I really would like some of the RAFAM starships esp the Clipper.
> > Not to
> > game with but to have sitting on my book case along with My BSG and Star
> > Wars
> > ships.If you could clue me whereto look on the RAFAM site that would be
> > cool.
> > Also looking at a few other sites.
> > Also why are the Ships in the Mega Trav book Shattered Imperium broken?
> >
> > I am going to start going through the usual suspects for the stuff. The
> > one
> > thing I really want and i might have to have it custom made is an
> > Abomination.
> >
> > On a sort of separate note, the one thing that I did not like about TNE
> > was the
> > starship missile tech. I mean one of the lynch pins of Imperial
> > intervention is
> > use of Nukes. Yet all that would have to be done to trigger sending in
> the
> > Marines is one starship missile going off with that bomb pumped warhead.
>
>
>

--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.