Right. The effective consideration came back in surface area. It just
wasn't so clear and simple anymore.
The joys of gearheading.
> On Mon, Jun 18, 2012 at 2:26 PM, <> wrote:
>
>> I'm pretty sure we deliberately removed the "only one hardpoint per 100
>> displacement tons" rule, as well as the "no jump-capable ships below 100
>> tons," but also did not really trumpet that in the rules. "Hey, rule
>> repealed, woo-hoo!"
>
>
> Yep they where gone.
>
> But to be honest with power and surface area constraints building a ship
> that had more than one ship scale weapon was difficult.
> --
> Evyn
>