Re: Ships that don't work (was Re: [Traveller_TNE] Clippers and Tigr

Part of thread: Re: Ships that don't work (was Re: [Traveller_TNE] Clippers and Tigr · 1 reply Re: Ships that don't work (was Re: [Traveller_TNE] Clippers and Tigr — dcndcn13


Yeah, the idea was that some parts of ship fabrication were more tightly
constrained than others ("A starport" stuff), and that was the base spine
for the Clippers. The building out from there could be more widely farmed
out ("B starport" stuff). But never as easy as on the PPT slides when they
came up with the idea. JSF. FCS. ALMS. Crusader. MBT-70. LCS.

> Reminds me of the the streamlined Fusilier and Lancer Classes from PoT -
> designer time (in game terms) saved by basing them on the Aurora Clipper
> spine, but massive engineering redesigns needed because the streamlined
> configurations necessitated a tripling of tonnage.
>
> It's kind of like the Ticonderoga Cruisers, which were based on the
> Sprucans (~8000 tons), coming out at 24,000 tons instead of the approx
> 10,000 tons they actually did.
>
> I also reckoned, that once the Solee War got going, certain Centrists
> would get panned for limiting these RCN Destroyers to J-2 - making for an
> arduous trip to the frontlines from Aubaine.
>
> Eamon
>