Re: Armor XXI

Part of thread: Armor XXI · 1 reply ↳ In reply to Re: [Traveller_TNE] Re: Armor XXI — dcndcn13 Re: Armor XXI — John Potter


I nitced that recoil rules for vehicles was missing. I had hard to believe that it would be possible to tout a 113Mj Fusion gun to a minimal sized grav vehicle with barely enough thrust to make it going.

While we are on the matter. Why wasn’t there any movement rules for vehicles when it comes to maneuvring? And grav vehicles would realisticly move like a hockey puck on ice. How many squares would you need to use in the turn depending on the vehicle speed? And then we got those squares. Why squares in outdoor combats? Hexes are more intinuitive and easier to handle. And you don’t have to consider those pesky diagonals and how they affect range.

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Roger Malmstein
www.travellerfreeport.com

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Sent: Thursday, June 14, 2012 3:53 PM
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Subject: Re: [Traveller_TNE] Re: Armor XXI

The main reason we didn't have rules for low-recoil guns is we didn't have
rules for recoil effects on vehicles (unless I'm forgetting something).
Obviously we had these grav vehicles flying around blasting fusion guns but
didn't talk about how that might send them lurching across the sky. Nor, in
2300, did we address how firing those big guns would affect those ACV/GEV
tanks, other than to realize later, "that probably wouldn't work."