I think that advances in computers and telecommunications are the things
that have invalidated SF and thinking about the future more than anything
else.
I have an old Popular Science magazine that has a cover story about, "By
1965, you will have a robot that will tie your shoes." It's funny how
imagination can get stuck on the trivial, and not visualize what that robot
brain could have done if, say, hooked up to the phone system.
On Mon, 11 Jun 2012 16:24:44 -0700, Evyn MacDude <>
wrote:
> On Mon, Jun 11, 2012 at 3:44 PM, wrote:
> (I laughed)
>
> What do you mean by that, Evyn?
>
> As I recall, the Book 8 design sequence was kind of broken when it came
> out as well. Like High Guard, 1st edition
> Well you said it, Book 8 is broken in that the parts didn't mesh to
> finished designs. But it didn't slow my games in the least, my gasmes
> where built off of the rules, not constrained to them. And we had all
the
> loverly bots left over from the design system presented in jTas (which I
> am back to using as the boys at Mongoose understand tech about as well
as
> DGP).
> I recently re-read it and was amused by CPU design concepts in rules
> that have been through several passes in the real world since then. --
> Evyn
>
>