Re: Armor XXI

Part of thread: Armor XXI · 1 reply ↳ In reply to Re: Armor XXI — master.uxi Re: Armor XXI — master.uxi


What would be really cool would be the chance to design your own vehicles with something like FF&S. The only thing I'd want to seriously revisit would be the computer system rules, RPV rules, and the rules for robot "brains", since real technology has developed a bit differently than they assumed. I think you'd have a tough time doing something like the remote-controlled weapons mount on the Stryker using the stock FF&S rules, for example, though I haven't tried.

-JTD

"Neil, if you had any guts you'd yell 'Oh my God, what is that thing?!', scream, and then cut your mic."

- Michael Collins on the first words to be spoken on the Moon

On Jun 11, 2012, at 5:53 PM, wrote:

> being an Abrams tanker I always wanted to do my own ideal mod starting with an XM360 main gun and coaxial M134 if not a stabilized cupola with a gau19
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Subject: [Traveller_TNE] Armor XXI
From: Jake

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> Dave,
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> I've always been a military-oriented Traveller gamer, right from the first time I picked up LBB4, and back in the day I looked with intrigue at the adverts for Armor XXI in 'Challenge'. Whatever happened to it? I always assumed it was unfinished due to the great CCG extinction event. But maybe you took it to the Army? Did it turn out to be any good?
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> I'm still at the military end of the Traveller spectrum, despite the sneers of some who castigate "bloodthirsty Star Vikings". Just gearing up to replay Scenario Two from TNE/Striker-II: the Dawn League hot drop onto Vezina in 1199.
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> I love FF&S and regularly use it to design new equipment for Striker-II. With Roger we've gone through a few of the WTF? features in FF&S trying to fix them. If you ever do get your FF&S revision out of storage, you'll have a very keen set of eyeballs here!
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