Re: Quality and Errata

Part of thread: Quality and Errata · 1 reply ↳ In reply to Re: Quality and Errata — Roger Malmstein Re: Quality and Errata — John Potter


On Sun, Jun 10, 2012 at 3:02 AM, Roger Malmstein <
> wrote:

>
>
> You go to bed now, knowingly you have a friendly crowd here.
> I don�t think you need to justify things in any way. You did what you had
> to do for good and bad to keep the wheels turning.
> With TNE I never felt cheated, I think most of us knew that errors was
> bound to creep in no matter what. TNE was never close to MT in the way of
> errata, which had the horrendous Shattered ship of the fighting Imperium.
>

Yah, What he said.

> FF&S had a few short comings, but nothing really gamebreaking unless
> someone went out of their way to min/max the designs like meson rifles,
> huge death star like lasers and so on. For most part designs worked as
> intended within their reference framework. The fun thing with FF&S was the
> versatility of the system. I have never seen anything like it since.
>

I would say Gurps:Vehicles (2nd Edition) came close, but Dave
Pulver admitted that FF&S was a major inspiration. For years now I keep
Both on my shelf, just to have good examples of reducing engineering terms
into Game Design.

Having just watched my Son graduate from High School this week, I have been
looking back through the years, Has it been over twenty years since the
playtest files for TNE where on Genie? Seems like just yesterday.
--
Evyn