Re: Question for the group

Part of thread: Question for the group · 1 reply ↳ In reply to Re: Question for the group — Roger Malmstein Re: Question for the group — John Potter


On Sat, Jun 9, 2012 at 10:03 PM, <> wrote:

> Here's something I've often wondered over the years.
>
> The argument has been made that one of the flaws of TNE is that it ruined
> the Imperium. (A subset of that is that is was okay to ruin the Imperium,
> but Virus was the wrong choice. We'll save that for a different
> discussion.)
>
> What do you think, or what do you think other Traveller players in 1993
> think we should have done instead?
>

Not a blessed thing..... Other than reference Hard Times a little more
stridently, but to be honest if you read and played Hard Times the Imperium
was Toast..... So really from the Big Picture, Not a thing...

Short of the "shower scene" resolution, which we published in Challenge 59
> 1/2, and which SJG appropriated for GT, what is another way that we could
> have, or should have moved forward? Because to me, the editions of
> Traveller which keep moving into the past don't make a whole lot of sense.
> The historicity is all wrong. How can characters "change the world" in a
> history that is already written?
>

Yep.

> But that's my analysis, which I applied 20 years ago. What other good
> options would you have liked to see, or do you think others would have
> preferred?

Preferred? I liked the setting, the whole creepy backwaters and monster
ships, brought some bite to the Largely Vanilla Universe. It also allowed
for lots of places for a industrious GM to carve out a campaign space all
of his own. One of the huge problems with the online Traveller Fan-Base is
that they don't play the game, just collect and read it. One of the things
the edition change did was allow more modern SF to be played in the
Traveller Universe, which is one of the huge weaknesses of the
Mega-Traveller edition of the game.
--
Evyn