That is how the HPG works the ships power plant charges it, and usually it
discharges quickly to power a Black Globe or in my intent a Jump Drive.
On Sat, Feb 25, 2012 at 12:51 PM, Tim O'Reilly <> wrote:
> **
>
>
> hmmm seems backward to me, the Germans built a flywheel powered generator
> in WWII. Used diesel-electric to get it up to speed and it then acted as a
> backup to the main power system, similar in effect to having a large bank
> of batteries - IIRC it was good for a couple of days power for the satcom
> and associated systems that it powered.
> Tim
> PS then again, the game designers weren't prime power engineers so we can
> give them a slide I suppose.
>
> *From:* John Potter <>
> *To:*
> *Sent:* Saturday, February 25, 2012 1:41 PM
> *Subject:* Re: [Traveller_TNE] HPG = ?
>
>
> On page 66 of the FF&S book. Homopolar Generator. Basically it stores
> energy in the kinetic form through a spinning flywheel or something
> similar. Stopping the motion of the generator causes a large amount of
> kinetic energy to become electrical in a very short period of time
> (seconds). That is if I understand the principle correctly.
>
> On Sat, Feb 25, 2012 at 12:36 PM, Todd Kes <>wrote:
>
> **
>
> I'm a Battletech fan, and whenever I see HPG I am thinking Hyper-Pulse
> Generator, the FTL comm system that is used in Battletech (50-ly range,
> near-instant transmission speed to send a radio pulse).
>
> What does HPG mean in Tverse?
>
> Todd Kes
>
> OOC: BT has its own power generation for FTL travel problems as well. It
> can take a ship ~180 hrs at 10 AU to recharge its FTL core via sunlight
> (using a solar panel assembly ~50 km wide to start with, then later dropped
> to only a km or 2 in width). Or it can use 1 Burn-day of fuel (enough fuel
> to propel the ship for 1G for 1 day). In the case of one of the smallest
> Jumpships, that is just under 3 tons of Hydrogen (protium) fuel.
>
> --- On Sat, 2/25/12, John Potter wrote:
> Thanks Antony. I hadn't realized the HPG was part of J-Drive already.
> I was envisioning a system like;
>
> Power Plant -> HPG (stand alone) -> Jump DrivePower Plant output scales to
> increase/decrease HPG capacity charge rate
> HPG installed accounts for the Mj needed for the maximum jump capability
> of the Jump Drive.Jump Drive size can stay the same size listed in FF&S for
> easy of ship fitting.This, unless I am off base, should provide an over all
> volume savings by not requiring as vast of fuel storage by virtue of;
> Power Plant TL improvements seem to scale better than the Jump Drive.HPG
> TL improvements seem to scale better than the Jump Drive.Jump Drive charge
> time per the rules is 1d6 minutes
> In my system the charge time is fixed based on the Electrical output of
> Power Planet. So as long as the power plant can bring the HPG to
> max capacitance for the maximum distance the Jump Drive is rated for, you
> should save on interior space overall for the ship due to not needing the
> raw fuel to be present. (Or is my understanding of TL 15 systems totally
> off?)
>
> Some volume would still be needed for fuel to expend on the Power Plant
> and Sublight Drives in my outlined scenario.
> In this way the Power Plant simply charges the HPG only when needed then
> discharges into the Jump Drive which per your explanation seems to be doing
> already but is an odd way because of the fixed % of the drive volume value
>
> Where does the reference for the HPG in the Jump Drive come from? I would
> like to read around it to see what else I might be missing that may be
> there?
>
>
>
>
> --
> If the world was fair then every bad thing that has ever happened to you
> would have been deserved.
>
>
>
>
--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.