Re: Mining Vessel Contest

Part of thread: Mining Vessel Contest · 0 replies ↳ In reply to Re: Mining Vessel Contest — Tim O'Reilly


Capt Johansen is an independent merchie with a long term (4year) contract to supply materials, fuel, life support, incidentals and etc to Leap Frog Mining LLC.  His J Hawk trader has been equipped with additional fuel stowage and a refueling probe on a robotic arm (this seals off one of the airlocks from the cargo hold to the exterior of the ship (if so equipped, if not there may have been a more permanent /semi-permanent mod done through the ships hull) 
The remainder of the cargo hold is divided between life support supplies and a small concessionary store.  The life support items - compressed air tankage, water, and food ... the liquids and air can be supplied through the same robotic arm using their own umbilicals.  Food is normally transported via either small craft, floating them across in containers or making airlock-airlock connections.
The robotic arm is extensible, and has 6 points of articulation to enable it to make its connections even if the ship is mated by airlock connections.
 
The store is like a small gas station store with a mix of items from extra drill components to a small selection of entertainment programs; vacc suit amenities to spices.  The supply is limited as is the variety but they can and do accept orders which can be filled on the next trip in to civilization.
 
The ship follows a set route covering the operational area of the mining company.
 
The crew was augmented with a trained Nurse Practitioner (+) and sick bay accomodations are expanded somewhat from the standard design such that emergency surgeries could be conducted.  However, the normal procedure is to attempt to stabilize the patient and transport them to the operational base for advanced care.  This is not quite an ER setup, about a step or two back from that it is an advanced medical clinic however and routine but urgent care (tooth extractions, broken bones etc can be handled well enough.  Small xray, sonogram, pharmacy, etc ... this takes 2 Staterooms off the passenger availability list.  These have been modified into a suite so that access can be made from one directly to the other without going into the main passage way.  This makes it possible to make one of the rooms into an isolation ward with decontamination if necessary.
.... just my take on a possible use of a J Trader as designed and described by Roger Clark his original post follows ...
Regards,
Tim

--- On Fri, 5/14/10, roger <> wrote:

From: roger <>
Subject: [Traveller_TNE] Mining Vessel Contest
To:
Date: Friday, May 14, 2010, 10:06 AM

 

Arrow hawk is a modified J-Hawk Far Trader. The J-Hawk is a fine ship in a low threat environment, but it has draw-backs that make it dangerous to take into the wilds. The Soho Far Trader found in Traveller Chronicle address some problems but I believe it is still too small. I started with the deck plan in Gilded Lily, splitting it in half bow to stern and widening it by 4 meters, then enlarged the upper deck fuel tank to hold most of the fuel. I then increased the size of the hanger and forward cargo hatch and added a third turret and a belly cargo hatch, I also left 28m3 of space on the flight deck and 56m3 of growing space in engineering for improvements.
Arrow Hawk Class Far Trader
General Data
Displacement: 300 D Tons Hull Armor: 20
Length: 42.5 meters Volume: 4200m3
Price: MCr 104.215 Target Size: S
Configuration: Wedge SL Tech Level: 12
Mass (Loaded/Empty): 3521.868/ 1994.022
Engineering Data
Power Plant: 2x118mw Fusion Plants, 1 Year Duration, 4.3055mw
excess
Jump Performance: 2
Jump Fuel: 630m3 (45 S Tons)
G-Rating: 1 (150mw/g), CG Lifters (30mw), 45 Ton Ducted Fans
(22.5mw)
G-Turns: 36 (plus 16.8Gs/parsec of jump fuel used)
Fuel Tankage: 1305m3 (93.2 D Tons)
Maint: 155 (83 w/o cargo)
Electronics Data
Computer: 3xTL-12 Mod St Computers (0.4mw each)
Commo: 30,000 km Radio (1 Hex, 1mw), 1000AU Maser (~, 0.6mw)
Avionics: TL-10+ Avionics (160 km/h)
Sensors: 120,000 km Active EMS (4 Hexes, 16.5mw), 150,000 km
Passive EMS fixed array (5 Hexes, 0.2mw)
ECM: None
Controls: 4x Flight Deck, and 2x Engineering Workstations
Armament Data
Offensive: 3x 120mj Laser Turrets (Loc: 8,9; Arcs: 1-3L
Loc: 16-17; Arcs: All, 3.3mw, No crew fired from
fired from flight deck)
Defencive: None
Fire Control: None
Name Short Medium Long Extreme
120mj Laser 4:1/9-27 8:1/9-27 16:1/6-19 32:1/3-9
Accommodations Data
Life Support: Extended (0.84mw), Gravitic Compensators
(3G,21mw)
Crew: 5 (7-8 if armed) (2xEng,1xElect, 2xMan,(armed) 1-2xGunners,
1x Com)
Crew Accommodations: 1x Captains Cabin (0.001mw), 4x Small
Staterooms (0.0005mw each)
Passenger Accommodations: 11x Small Staterooms (0.0005mw each)
Cargo: 1434.018m3 (102.4 D Tons)
Small Craft Facilities: Minimal Hanger with LP for 3 D Ton
Coalition Air Raft
Air Locks: 3
Notes
Arrow hawk is the first in a line of improved Far Traders, it has been widened 4 meters and has been reconfigured to carry most of its fuel on the upper deck. Arrow Hawks also carry a third turret with an all around field of fire. Other improvements include a larger hanger for the 3 ton Coalition Air Raft and a double-sized cargo hatch forward and a belly hatch. Arrow Hawks also have had their external armor thickened and their internal bracing reinforced to allow up to 2Gs maneuvering. Arrow Hawks can scoop 840me/ hour and can purify 1.53mw) 255m3/6 hours.

Area (1D20) Surface Hits Internal Explosions
1,11 1-5: CH Cargo
2-3 1-2: LP, 3-4:Ant 1-4: Hanger, 5-20: Qtr
4 1-9: Elect, 10-16: Qtr, 17-20: Cargo
5 1-17: Qtr, 18-20: Cargo
6-7 1-10: Fuel, 11-20: Cargo
8-9 1-5: CH, 6: AL 1-4: LT, 5-20: Cargo
10 1: Ant Fuel
11 1-5: CH Cargo
12-13 Fuel
14-15 Cargo
16-17 1-3: Ant 1-2: LT, 3-20: Fuel
18-19 1-15: Eng, 16-20: Fuel
20 Eng

*In my own designs I break down "Hold" into its component parts, in this case Hanger, Cargo and Fuel, it makes it easier for me to get a feel for what was hit.

Systems
JD 4H LS 3H Hanger 3h
PP 3H(x2) ELS 2H LT 1H(x3)
MD 3h AG 1H LSR 1H
CG 2H SSR 2h(x15) FPP 2H