Mining Vessel Contest

Part of thread: Mining Vessel Contest · 1 reply ↳ In reply to Re: Mining Vessel Contest — daryl Re: Mining Vessel Contest — Tim O'Reilly


Arrow hawk is a modified J-Hawk Far Trader. The J-Hawk is a fine ship in a low threat environment, but it has draw-backs that make it dangerous to take into the wilds. The Soho Far Trader found in Traveller Chronicle address some problems but I believe it is still too small. I started with the deck plan in Gilded Lily, splitting it in half bow to stern and widening it by 4 meters, then enlarged the upper deck fuel tank to hold most of the fuel. I then increased the size of the hanger and forward cargo hatch and added a third turret and a belly cargo hatch, I also left 28m3 of space on the flight deck and 56m3 of growing space in engineering for improvements.
Arrow Hawk Class Far Trader
General Data
Displacement: 300 D Tons Hull Armor: 20
Length: 42.5 meters Volume: 4200m3
Price: MCr 104.215 Target Size: S
Configuration: Wedge SL Tech Level: 12
Mass (Loaded/Empty): 3521.868/ 1994.022
Engineering Data
Power Plant: 2x118mw Fusion Plants, 1 Year Duration, 4.3055mw
excess
Jump Performance: 2
Jump Fuel: 630m3 (45 S Tons)
G-Rating: 1 (150mw/g), CG Lifters (30mw), 45 Ton Ducted Fans
(22.5mw)
G-Turns: 36 (plus 16.8Gs/parsec of jump fuel used)
Fuel Tankage: 1305m3 (93.2 D Tons)
Maint: 155 (83 w/o cargo)
Electronics Data
Computer: 3xTL-12 Mod St Computers (0.4mw each)
Commo: 30,000 km Radio (1 Hex, 1mw), 1000AU Maser (~, 0.6mw)
Avionics: TL-10+ Avionics (160 km/h)
Sensors: 120,000 km Active EMS (4 Hexes, 16.5mw), 150,000 km
Passive EMS fixed array (5 Hexes, 0.2mw)
ECM: None
Controls: 4x Flight Deck, and 2x Engineering Workstations
Armament Data
Offensive: 3x 120mj Laser Turrets (Loc: 8,9; Arcs: 1-3L
Loc: 16-17; Arcs: All, 3.3mw, No crew fired from
fired from flight deck)
Defencive: None
Fire Control: None
Name Short Medium Long Extreme
120mj Laser 4:1/9-27 8:1/9-27 16:1/6-19 32:1/3-9
Accommodations Data
Life Support: Extended (0.84mw), Gravitic Compensators
(3G,21mw)
Crew: 5 (7-8 if armed) (2xEng,1xElect, 2xMan,(armed) 1-2xGunners,
1x Com)
Crew Accommodations: 1x Captains Cabin (0.001mw), 4x Small
Staterooms (0.0005mw each)
Passenger Accommodations: 11x Small Staterooms (0.0005mw each)
Cargo: 1434.018m3 (102.4 D Tons)
Small Craft Facilities: Minimal Hanger with LP for 3 D Ton
Coalition Air Raft
Air Locks: 3
Notes
Arrow hawk is the first in a line of improved Far Traders, it has been widened 4 meters and has been reconfigured to carry most of its fuel on the upper deck. Arrow Hawks also carry a third turret with an all around field of fire. Other improvements include a larger hanger for the 3 ton Coalition Air Raft and a double-sized cargo hatch forward and a belly hatch. Arrow Hawks also have had their external armor thickened and their internal bracing reinforced to allow up to 2Gs maneuvering. Arrow Hawks can scoop 840me/ hour and can purify 1.53mw) 255m3/6 hours.

Area (1D20) Surface Hits Internal Explosions
1,11 1-5: CH Cargo
2-3 1-2: LP, 3-4:Ant 1-4: Hanger, 5-20: Qtr
4 1-9: Elect, 10-16: Qtr, 17-20: Cargo
5 1-17: Qtr, 18-20: Cargo
6-7 1-10: Fuel, 11-20: Cargo
8-9 1-5: CH, 6: AL 1-4: LT, 5-20: Cargo
10 1: Ant Fuel
11 1-5: CH Cargo
12-13 Fuel
14-15 Cargo
16-17 1-3: Ant 1-2: LT, 3-20: Fuel
18-19 1-15: Eng, 16-20: Fuel
20 Eng

*In my own designs I break down "Hold" into its component parts, in this case Hanger, Cargo and Fuel, it makes it easier for me to get a feel for what was hit.

Systems
JD 4H LS 3H Hanger 3h
PP 3H(x2) ELS 2H LT 1H(x3)
MD 3h AG 1H LSR 1H
CG 2H SSR 2h(x15) FPP 2H