On 10/8/06, Gerry Harris <> wrote:
>I used your table of battery discharge rates and it helped some.
However, I still
>cannot replicate the lasers in the Ire, Confusion & Raw Deal supplement. I'm
>beginning to think the designers A) didn't use the same design sequence as in
>the book, B) didn't double check their results, or C) both.
Are you talking about the lasers on p 354 in the main rule book? In
that case I'm pretty sure they where designed with a early version of
FFS or simply made up. IIRC someone confirmed that this was the case
for a couple of the vehicles in the book. I don't have the RC
equipment guide handy but I believe the designs in that book are
correct (except for the changes for fusion weapons from the Challange
#76/Striker II article "Putting the heat back into plasma").
> What I am going to end up doing is recreating every frickin' laser in the game just
> to have some consistency.
I hope you have a spreadsheet. :)
> Besides, it doesn't appear lasers are all that great personnel weapons anyway.
> They have no penetration against armored targets, and are relatively large and
> clumsy for the damage they do.
The main advantage of lasers IMO is their high hit probability.
Patrik Holmström
Re: [Traveller_TNE] Stupid Lasers
Part of thread: [Traveller_TNE] Stupid Lasers · 0 replies
↳ In reply to RE: [Traveller_TNE] Stupid Lasers — Gerry Harris