Actually the thought behind #2 was, 'how did this person know so much about what had not been discovered yet'?
Todd Kes
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On Wed, 3/29/17, David Nilsen [Traveller_TNE] <> wrote:
Subject: Re: [Traveller_TNE] System generator comparison
To:
Date: Wednesday, March 29, 2017, 9:00 PM
2) This one would be great, but to get to the level of "predictivity" you seek, we won't get there in our lifetimes (after which Traveller will be dead anyway), in the sense of generation based on real, quantifiable data and science.
However, I think you're getting at something different in #2, which is, "let's throw in some random stuff that can result in Trappist systems" as well as "normal" systems like this Sol-ar system.
On Wed, Mar 29, 2017 at 8:10 PM, Todd Kes [Traveller_TNE] <> wrote:
Which would people feel more comfortable about:
2) A system generator that has weird stuff in it, but as
more and more IRL star systems get discovered people start
to realize that it is accurate, and in fact almost predicts
what people will find in a system with certain
characteristics.
#1 is less likely to make me curl up in terror
Todd Kes
Todd Kes
--------------------------------------------
On Wed, 3/29/17, David Nilsen [Traveller_TNE] <> wrote:
Subject: Re: [Traveller_TNE] System generator comparison
To:
Date: Wednesday, March 29, 2017, 9:00 PM
2) This one would be great, but to get to the level of "predictivity" you seek, we won't get there in our lifetimes (after which Traveller will be dead anyway), in the sense of generation based on real, quantifiable data and science.
However, I think you're getting at something different in #2, which is, "let's throw in some random stuff that can result in Trappist systems" as well as "normal" systems like this Sol-ar system.
On Wed, Mar 29, 2017 at 8:10 PM, Todd Kes [Traveller_TNE] <> wrote:
Which would people feel more comfortable about:
2) A system generator that has weird stuff in it, but as
more and more IRL star systems get discovered people start
to realize that it is accurate, and in fact almost predicts
what people will find in a system with certain
characteristics.
#1 is less likely to make me curl up in terror
Todd Kes