Dear Folks -
Dave wrote:
>Me too, but cost of components... There'd also have to be a step in the
>sequence of play each turn where everyone ratchets all of the objects
>up or down...
How well does the Honor Harrington simulation do it? I think the Saganami Island Tactical Simulator (SITS) has tilt boxes and stacking tiles, but I've never played it and so don't know how well it stacks up. (See what I did there? ;-) ;-)
http://honorverse.wikia.com/wiki/Saganami_Island_Tactical_Simulator
https://boardgamegeek.com/boardgame/17022/saganami-island-tactical-simulator
----------------------------------------------------------
David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw
"I file things in historical order, with a hashing algorithm of gravity"
Dave wrote:
>Me too, but cost of components... There'd also have to be a step in the
>sequence of play each turn where everyone ratchets all of the objects
>up or down...
How well does the Honor Harrington simulation do it? I think the Saganami Island Tactical Simulator (SITS) has tilt boxes and stacking tiles, but I've never played it and so don't know how well it stacks up. (See what I did there? ;-) ;-)
http://honorverse.wikia.com/wiki/Saganami_Island_Tactical_Simulator
https://boardgamegeek.com/boardgame/17022/saganami-island-tactical-simulator
----------------------------------------------------------
David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw
"I file things in historical order, with a hashing algorithm of gravity"