Re: Skills [Was: Re: Moving Cargo]

Part of thread: Skills [Was: Re: Moving Cargo] · 0 replies ↳ In reply to Skills [Was: Re: Moving Cargo] — Harold Hale
not being the sharpest knife in the kitchen drawer, I appreciate how you
broke that out

On Mon, Apr 6, 2015 at 1:14 PM, Harold Hale
[Traveller_TNE] <> wrote:

>
>
> (a) I don't think you necessarily need a skill of everything ("I have
> Drinking with a Cup-1, does that count?"..."normally I allow that, but
> because you are trying to drink from a bottle using a straw I'm afraid
> you've going to have to try it Unskilled"), and we've had about twenty
> years to figure out where the "holes" might be in terms of the tapestry
> that is the TNE skill list. But the guy who was in a "low berth" for about
> fourteen of that is still poking at the fabric. When I think I have
> something that seems to plug a small hole or be a better fit, I put it out
> for people.
>
> (b) Indeed, the standard should be:
>
> i. Is this common knowledge for a 9 year old (e.g. our drinking
> through a straw in a bottle example above)? If no, then...
> ii. Is it something that could be logically covered as well or
> better by another skill or a combination of skills? If no then...
> iii. Can it be plugged into multiple career tracks during
> character generation in some logical fashion?
> iv. Can you explain it in a couple of short paragraphs and make it
> work with the rules?
>
> The third question is particularly important, since a skill that is rarely
> used and can't be acquired except through taking it as a "personal
> enrichment" skill once a term is a skill guaranteed that no PC will ever
> take.
>
> (c) There is always the option to do the task Unskilled. You could also
> introduce a NPC that has the necessary skill into the campaign. That has
> the added bonus of giving the PCs some reason to treat NPCs as something
> other than cannon fodder.
>
>
>