Pah, season 2 its don't mess with clarke or octavia
On 12/03/2015 20:40, Derek Stanley [Traveller_TNE] wrote:
> Do not mess with Clarke's mom.
>
> Derek Stanley
> Sent from my iPhone...
>
> On Mar 12, 2015, at 13:02, rjperks
> <> [Traveller_TNE]
> < <>>
> wrote:
>
>> Yes the 100 is excellent, season 2 with mountain men and repears is a
>> nasty TNE scenario
>>
>> On 12/03/2015 19:49, Derek Stanley [Traveller_TNE]
>> wrote:
>>> Been watching The 100 on CW, actually been watching it on Netflix,
>>> if you can get past the love triangle that never really works in
>>> season 1 it would be a pretty kick ass TNE scenario.
>>>
>>> High tech crew crash lands on planet X and are beset upon by low
>>> tech locals, they find out that there are high tech locals and the
>>> high tech locals have been preying on the low techs for 100 years so
>>> they can survive.
>>>
>>> Thus high tech crew lands in the middle of a snake pit of local
>>> politics.
>>>
>>> If you can get past the love triangle it's pretty dark and horrifying.
>>>
>>> Derek Stanley
>>> Sent from my iPhone...
>>>
>>> On Mar 12, 2015, at 11:58, Harold Hale
>>> <> [Traveller_TNE]
>>> <
>>> <>> wrote:
>>>
>>>> I ran an adventure once where the PCs were captured early on
>>>> without realizing it by an insane Hobbyist virus that had taken
>>>> over an amusement park, and almost the entire rest of the adventure
>>>> was spent by them in a lab in what amounted to a shared
>>>> hallucination. In the hallucination, they continued to explore the
>>>> amusement park, where they found things like battledress and
>>>> FGMP15s fully functional, brand new and still in the crates, along
>>>> with other goodies. They also encountered a number of robots which
>>>> they dispatched with great glee. After a few hours or so of this I
>>>> started making rolls periodically without tell them why. Since I
>>>> roll dice periodically for no reason behind the referee screen, the
>>>> players didn't think too much of it. Ho wever, in this case I was
>>>> rolling against their Willpower. At first it was a Formidable
>>>> task, and gradually got easier (the drugs they were given were
>>>> slowly wearing off...). Whenever they had a success, there would
>>>> be a "glitch" where they would have a flash of where they actually
>>>> were. Handwritten notes were passed to explain what they thought
>>>> they saw. For a while, they shrugged off the notes and continued.
>>>> Eventually, the flashes became longer and they started talking
>>>> amongst themselves. Eventually they rolled enough successes that
>>>> one of them woke up. They found themselves in a robot repair
>>>> facility in the amusement park, on a table. Nearby, previous
>>>> results of "experiments" lay on the floor, humans that had been
>>>> captured and died due to various causes including some that had
>>>> been "disassembled" and studied after having spent a considerable
>>>> time there.
>>>>
>>>> Once they realized where they were and what had happened, they
>>>> freaked out a bit as all of their clothing, equipment and weapons
>>>> were missing. So they went off in search of the weapons and found
>>>> the battledress and fusion weapons they had found previously in the
>>>> hallucination. They went to confront the robots. The FGMPs looked
>>>> and sounded impressive and when they hit their target they
>>>> did...nothing. Basically they were props. So was the battledress.
>>>> Hilarity ensued. Eventually they found their real gear and weapons
>>>> and escaped with their lives back to their ship.
>>>>
>>>> My inspiration was an old Star Trek episode. I eventually turned a
>>>> version of the adventure into "Playland", which appeared in
>>>> Challenge #76. The Matrix came out 5-6 years later I think.& nbsp;
>>>> To this day, the original players talk about that adventure.
>>>>
>>>>
>>
>
On 12/03/2015 20:40, Derek Stanley [Traveller_TNE] wrote:
> Do not mess with Clarke's mom.
>
> Derek Stanley
> Sent from my iPhone...
>
> On Mar 12, 2015, at 13:02, rjperks
> <> [Traveller_TNE]
> < <>>
> wrote:
>
>> Yes the 100 is excellent, season 2 with mountain men and repears is a
>> nasty TNE scenario
>>
>> On 12/03/2015 19:49, Derek Stanley [Traveller_TNE]
>> wrote:
>>> Been watching The 100 on CW, actually been watching it on Netflix,
>>> if you can get past the love triangle that never really works in
>>> season 1 it would be a pretty kick ass TNE scenario.
>>>
>>> High tech crew crash lands on planet X and are beset upon by low
>>> tech locals, they find out that there are high tech locals and the
>>> high tech locals have been preying on the low techs for 100 years so
>>> they can survive.
>>>
>>> Thus high tech crew lands in the middle of a snake pit of local
>>> politics.
>>>
>>> If you can get past the love triangle it's pretty dark and horrifying.
>>>
>>> Derek Stanley
>>> Sent from my iPhone...
>>>
>>> On Mar 12, 2015, at 11:58, Harold Hale
>>> <> [Traveller_TNE]
>>> <
>>> <>> wrote:
>>>
>>>> I ran an adventure once where the PCs were captured early on
>>>> without realizing it by an insane Hobbyist virus that had taken
>>>> over an amusement park, and almost the entire rest of the adventure
>>>> was spent by them in a lab in what amounted to a shared
>>>> hallucination. In the hallucination, they continued to explore the
>>>> amusement park, where they found things like battledress and
>>>> FGMP15s fully functional, brand new and still in the crates, along
>>>> with other goodies. They also encountered a number of robots which
>>>> they dispatched with great glee. After a few hours or so of this I
>>>> started making rolls periodically without tell them why. Since I
>>>> roll dice periodically for no reason behind the referee screen, the
>>>> players didn't think too much of it. Ho wever, in this case I was
>>>> rolling against their Willpower. At first it was a Formidable
>>>> task, and gradually got easier (the drugs they were given were
>>>> slowly wearing off...). Whenever they had a success, there would
>>>> be a "glitch" where they would have a flash of where they actually
>>>> were. Handwritten notes were passed to explain what they thought
>>>> they saw. For a while, they shrugged off the notes and continued.
>>>> Eventually, the flashes became longer and they started talking
>>>> amongst themselves. Eventually they rolled enough successes that
>>>> one of them woke up. They found themselves in a robot repair
>>>> facility in the amusement park, on a table. Nearby, previous
>>>> results of "experiments" lay on the floor, humans that had been
>>>> captured and died due to various causes including some that had
>>>> been "disassembled" and studied after having spent a considerable
>>>> time there.
>>>>
>>>> Once they realized where they were and what had happened, they
>>>> freaked out a bit as all of their clothing, equipment and weapons
>>>> were missing. So they went off in search of the weapons and found
>>>> the battledress and fusion weapons they had found previously in the
>>>> hallucination. They went to confront the robots. The FGMPs looked
>>>> and sounded impressive and when they hit their target they
>>>> did...nothing. Basically they were props. So was the battledress.
>>>> Hilarity ensued. Eventually they found their real gear and weapons
>>>> and escaped with their lives back to their ship.
>>>>
>>>> My inspiration was an old Star Trek episode. I eventually turned a
>>>> version of the adventure into "Playland", which appeared in
>>>> Challenge #76. The Matrix came out 5-6 years later I think.& nbsp;
>>>> To this day, the original players talk about that adventure.
>>>>
>>>>
>>
>