Re: Paranoid Players (was: Low tech stuff for the polity)

Part of thread: Re: Paranoid Players (was: Low tech stuff for the polity) · 1 reply ↳ In reply to Re: Paranoid Players (was: Low tech stuff for the polity) — Derek Stanley Re: Paranoid Players (was: Low tech stuff for the polity) — Derek Stanley
Yes the 100 is excellent, season 2 with mountain men and repears is a
nasty TNE scenario

On 12/03/2015 19:49, Derek Stanley [Traveller_TNE] wrote:
> Been watching The 100 on CW, actually been watching it on Netflix, if
> you can get past the love triangle that never really works in season 1
> it would be a pretty kick ass TNE scenario.
>
> High tech crew crash lands on planet X and are beset upon by low tech
> locals, they find out that there are high tech locals and the high
> tech locals have been preying on the low techs for 100 years so they
> can survive.
>
> Thus high tech crew lands in the middle of a snake pit of local politics.
>
> If you can get past the love triangle it's pretty dark and horrifying.
>
> Derek Stanley
> Sent from my iPhone...
>
> On Mar 12, 2015, at 11:58, Harold Hale
> <> [Traveller_TNE]
> < <>>
> wrote:
>
>> I ran an adventure once where the PCs were captured early on without
>> realizing it by an insane Hobbyist virus that had taken over an
>> amusement park, and almost the entire rest of the adventure was spent
>> by them in a lab in what amounted to a shared hallucination. In the
>> hallucination, they continued to explore the amusement park, where
>> they found things like battledress and FGMP15s fully functional,
>> brand new and still in the crates, along with other goodies. They
>> also encountered a number of robots which they dispatched with great
>> glee. After a few hours or so of this I started making rolls
>> periodically without tell them why. Since I roll dice periodically
>> for no reason behind the referee screen, the players didn't think too
>> much of it. Ho wever, in this case I was rolling against their
>> Willpower. At first it was a Formidable task, and gradually got
>> easier (the drugs they were given were slowly wearing off...).
>> Whenever they had a success, there would be a "glitch" where they
>> would have a flash of where they actually were. Handwritten notes
>> were passed to explain what they thought they saw. For a while, they
>> shrugged off the notes and continued. Eventually, the flashes became
>> longer and they started talking amongst themselves. Eventually they
>> rolled enough successes that one of them woke up. They found
>> themselves in a robot repair facility in the amusement park, on a
>> table. Nearby, previous results of "experiments&quot; lay on the floor,
>> humans that had been captured and died due to various causes
>> including some that had been "disassembled&quot; and studied after having
>> spent a considerable time there.
>>
>> Once they realized where they were and what had happened, they
>> freaked out a bit as all of their clothing, equipment and weapons
>> were missing. So they went off in search of the weapons and found
>> the battledress and fusion weapons they had found previously in the
>> hallucination. They went to confront the robots. The FGMPs looked
>> and sounded impressive and when they hit their target they
>> did...nothing. Basically they were props. So was the battledress.
>> Hilarity ensued. Eventually they found their real gear and weapons
>> and escaped with their lives back to their ship.
>>
>> My inspiration was an old Star Trek episode. I eventually turned a
>> version of the adventure into "Playland&quot;, which appeared in Challenge
>> #76. The Matrix came out 5-6 years later I think.& nbsp; To this
>> day, the original players talk about that adventure.
>>
>>
>