Re: Moving Cargo (Was Re: [Traveller_TNE] GURPs Traveller)

Part of thread: Moving Cargo (Was Re: [Traveller_TNE] GURPs Traveller) · 1 reply ↳ In reply to Moving Cargo (Was Re: [Traveller_TNE] GURPs Traveller) — Eamon Watters Re: Moving Cargo (Was Re: [Traveller_TNE] GURPs Traveller) — Evyn MacDude
Yeah, we just never got around to explicitly saying anything about it
rules- or general-so-you-know-background-wise. Have fun catching up on the
rest of it!

Wainscotings.

> I always figured, what with G-Compensation and Artificial Gravity
> availability, that movement of cargo in the cargo bay would largely be
> enabled by manipulating gravity in the bay.
>
> If Virus can use those systems for 'Grav-Pong', why cant we use them more
> productively?
>
> Eamon
>
> --------------------------------------------
> On Tue, 3/3/15, Evyn MacDude [Traveller_TNE]
> <> wrote:
>
> Subject: Re: [Traveller_TNE] GURPs Traveller
> To:
> Date: Tuesday, 3 March, 2015, 15:03    
>
> On Mon, Mar 2, 2015 at
> 12:11 PM, Derek Stanley
> [Traveller_TNE] <>
> wrote:
>
>      A travel lift crane system inside the ship
> is going to take up a metric fucktonne of space.  2m high x
> width and length of the cargo bay, even with a modes 10x15m
> cargo bay that's 300 cubic meters of cargo space
> you're wasting. 
>
> Try 1m tall or less for a strong back
> lifter capable of lifting a container.
> But you do bring up a point, the
> difference between geared and ungeared ships. Smaller ships
> that serve smaller ports tend to be geared (and thus more
> expensive) that ships that service larger
> ports.
> Realistically
> the standard traveller 200 dTon "Freetrader&quot; is
> more akin to a semi truck than a container ship, thus is
> probably Geared to handle palleted goods and other Pallet
> sized boxes. Which as we all know means a couple of good
> Pallet-Jacks.--
> Evyn
>
>
>