It still kind of ticks me off when I see characters with a UPP like that. So you're telling me you never rolled anything below a 10?
We used to do 2d6 x 7 and scrap the lowest roll. I think of the total added up to less than 20 something we could add in a few points. I forget though.
Derek Stanley
Sent from my iPhone...
> On Mar 2, 2015, at 16:29, [Traveller_TNE] <> wrote:
>
> A most misunderstood rule.
>
> How else are you meant to regularly roll 9ABCBA characters?
>
> It was pretty much stated in the book that if you didn't like a character, you could "enlist" him in the Scouts, and roll up another one when he died. (It didn't always work, since they sometimes survived.)
>
> Sure, it took up a bit of time, but it was a viable alternative to D&D style "roll three dice and pick the best two". Nobody gave D&D players grief about that.
>
> It's surprising how many people never picked up on that.
>
>
>
> ---In , <nightrim@...> wrote :
>
> I thought most trav meme's had to do with death during character generation.
>
> Derek Stanley
> Sent from my iPhone...
>
> On Mar 2, 2015, at 14:34, alanbgam@... c[Traveller_TNE] <Traveller_TNEyahoogroups.com> iwrote:
>
>>
>> It's their choice. ;)
>>
>>
>>
>> ---In , <dcndcn13@...> wrote :
>>
>> "Where the PCs would fit in would be up to them."
>>
>> So carpetbaggers and opportunists it is! (Kidding...joke on the CT
>> ethically-challenged merchant crew meme)
>>
>> > It's been a long time since I looked at it, and it's not handy to allow me
>> > to refresh my mind, but my impression was positive. If I was going to run
>> > a Traveller campaign in the future, and it's been a Real Long Time, the
>> > Interstellar Wars period would be a serious contender.
>> >
>> > I'd probably set it a fair way into the wars, at a point when it was
>> > pretty obvious the Terrans were going to win, and the roots of what would
>> > become the Ramshackle Empire were starting to appear. So: less Big Damn
>> > Heroes, and more about carpetbaggers and opportunists trying to loot the
>> > Ziru Sirka.
>> >
>> > Where the PCs would fit in would be up to them.
>> >
>> >
>> > ---In , <wildcat_hal@...> wrote :
>> >
>> > I picked up GURPS Traveller: Interstellar Wars a few days ago to sort of
>> > round out my Solomani Rim collection. Initial impression is that quality
>> > of the publication seems good, though I have some concerns about some of
>> > the background history presented.
>> >
>> > 1. For those of you who have purchased this in the past, what are your
>> > impressions of it?
>> >
>> > 2. Whether you have purchased it or not, what have you heard about it from
>> > others?
>> >
>> > 3. Where do you put publications like this one on the 'Traveller Canon
>> > Totem'? In theory, everything published by SJG is not canon, but...is
>> > that totally true? I ask because if there are nuggets there that look
>> > worth mining and incorporating into the CoE setting background, I'd feel
>> > more comfortable doing that if there is consensus on the issue.
>> >
>> >
>> >
>> >
>> >
>
>
We used to do 2d6 x 7 and scrap the lowest roll. I think of the total added up to less than 20 something we could add in a few points. I forget though.
Derek Stanley
Sent from my iPhone...
> On Mar 2, 2015, at 16:29, [Traveller_TNE] <> wrote:
>
> A most misunderstood rule.
>
> How else are you meant to regularly roll 9ABCBA characters?
>
> It was pretty much stated in the book that if you didn't like a character, you could "enlist" him in the Scouts, and roll up another one when he died. (It didn't always work, since they sometimes survived.)
>
> Sure, it took up a bit of time, but it was a viable alternative to D&D style "roll three dice and pick the best two". Nobody gave D&D players grief about that.
>
> It's surprising how many people never picked up on that.
>
>
>
> ---In , <nightrim@...> wrote :
>
> I thought most trav meme's had to do with death during character generation.
>
> Derek Stanley
> Sent from my iPhone...
>
> On Mar 2, 2015, at 14:34, alanbgam@... c[Traveller_TNE] <Traveller_TNEyahoogroups.com> iwrote:
>
>>
>> It's their choice. ;)
>>
>>
>>
>> ---In , <dcndcn13@...> wrote :
>>
>> "Where the PCs would fit in would be up to them."
>>
>> So carpetbaggers and opportunists it is! (Kidding...joke on the CT
>> ethically-challenged merchant crew meme)
>>
>> > It's been a long time since I looked at it, and it's not handy to allow me
>> > to refresh my mind, but my impression was positive. If I was going to run
>> > a Traveller campaign in the future, and it's been a Real Long Time, the
>> > Interstellar Wars period would be a serious contender.
>> >
>> > I'd probably set it a fair way into the wars, at a point when it was
>> > pretty obvious the Terrans were going to win, and the roots of what would
>> > become the Ramshackle Empire were starting to appear. So: less Big Damn
>> > Heroes, and more about carpetbaggers and opportunists trying to loot the
>> > Ziru Sirka.
>> >
>> > Where the PCs would fit in would be up to them.
>> >
>> >
>> > ---In , <wildcat_hal@...> wrote :
>> >
>> > I picked up GURPS Traveller: Interstellar Wars a few days ago to sort of
>> > round out my Solomani Rim collection. Initial impression is that quality
>> > of the publication seems good, though I have some concerns about some of
>> > the background history presented.
>> >
>> > 1. For those of you who have purchased this in the past, what are your
>> > impressions of it?
>> >
>> > 2. Whether you have purchased it or not, what have you heard about it from
>> > others?
>> >
>> > 3. Where do you put publications like this one on the 'Traveller Canon
>> > Totem'? In theory, everything published by SJG is not canon, but...is
>> > that totally true? I ask because if there are nuggets there that look
>> > worth mining and incorporating into the CoE setting background, I'd feel
>> > more comfortable doing that if there is consensus on the issue.
>> >
>> >
>> >
>> >
>> >
>
>