On Mon, Apr 7, 2014 at 8:43 PM, <> wrote:
>
>
> Longbow, VLBI, and aperture synthesis indicates that most reasonable
> systems have existing "skywatch" programs watching for space junk, hazards
> to navigation, asteroids. You'll pick up something of a ship under the
> right conditions even parsecs away, but it's signal won't reach you for a
> long time, so that's not helpful for rescue, just for tracking down
> "whatever happened to Marie Celeste?"
>
Also consider the system, Remember the average system is a Pop5, How much
money can they afford to spend on a "Space Watch" that pays more than
cursory attention to off post flight paths space on a regular basis. This
always a question of cash not technological ability. And in this case the
major expense is the Manpower and training not the tech.
>
> The real issue is getting to such a derelict. I imagine that microjumps
> could be what you want to use there, although as Evyn pointed out, your
> big SDBs could thrust for days out and days back in. Presumably there are
> organizations like the Coast Guard or UK's Royal National Lifeboat
> Institution in systems with good starports (C+?) equipped with small craft
> or old, demilitarized SDBs (bigger = better able to dock with and brake a
> runaway derelict), or even old demilitarized starships (Jump drives cut
> down to J1, adequate for near-system microjumps, leaving more room for
> fuel) painted bright yellow and red who go out after ships in distress, or
> to intercept and identify derelicts. Or in systems that to have large SDB
> flotillas they'd be detailed to do that stuff.
>
As per my earlier comment, I can see a volunteer organisation doing this. I
also can see Savage ships pulling down old archival systems scans from a
number of systems around the last known generally location of a "Treasure
Ship" and cross referencing them for clues to said ship's final location
and vector.
--
Evyn
>
>
> Longbow, VLBI, and aperture synthesis indicates that most reasonable
> systems have existing "skywatch" programs watching for space junk, hazards
> to navigation, asteroids. You'll pick up something of a ship under the
> right conditions even parsecs away, but it's signal won't reach you for a
> long time, so that's not helpful for rescue, just for tracking down
> "whatever happened to Marie Celeste?"
>
Also consider the system, Remember the average system is a Pop5, How much
money can they afford to spend on a "Space Watch" that pays more than
cursory attention to off post flight paths space on a regular basis. This
always a question of cash not technological ability. And in this case the
major expense is the Manpower and training not the tech.
>
> The real issue is getting to such a derelict. I imagine that microjumps
> could be what you want to use there, although as Evyn pointed out, your
> big SDBs could thrust for days out and days back in. Presumably there are
> organizations like the Coast Guard or UK's Royal National Lifeboat
> Institution in systems with good starports (C+?) equipped with small craft
> or old, demilitarized SDBs (bigger = better able to dock with and brake a
> runaway derelict), or even old demilitarized starships (Jump drives cut
> down to J1, adequate for near-system microjumps, leaving more room for
> fuel) painted bright yellow and red who go out after ships in distress, or
> to intercept and identify derelicts. Or in systems that to have large SDB
> flotillas they'd be detailed to do that stuff.
>
As per my earlier comment, I can see a volunteer organisation doing this. I
also can see Savage ships pulling down old archival systems scans from a
number of systems around the last known generally location of a "Treasure
Ship" and cross referencing them for clues to said ship's final location
and vector.
--
Evyn