I'm with you in liking the Hi-Pop worlds on airless rocks (gives it a nice
SF feel) the first time...maybe the second time...but then when you
started finding them all over the place and realizing that they were more
often the rule than not, it started getting annoying, especially when you
see how many lush unpopulated worlds are nearby, and how notionally cheap
travel is, etc. It undermines the economic assumptions, or else asserts
new weirder ones.
> I never really minded those... At least some, but I could see the
> reliance
> on high technology making them do things not quite wise in retrospect,
> though not deliberately planned.
>
> Its the while New Orleans built under sea level in a hurricane zone.
> Sure, there are probably just too many, but space isn't hospitable and
> who
> in tge Ziru Sirka or Rule of Man or Sylean Federation ever conceive of
> Virus? It was partially human penchant for the willful disregard of danger
> that isn't imminent and a car if classic shortsightedness.
>
> Though I also partially prefer a New Era retcon that most of that pre
> Collapse data is just wrong/corrupted/etc (tranlation error or someone in
> IISS did a bad find/replace perhaps), though that would possibly be more
> contentious. Works for a campaign without big investment in the old
> material anyway.
>
> - Sent from my SM-N900T
> On Apr 7, 2014 10:36 AM, <> wrote:
>
>>
>>
>> > On a related through, I noticed in your reply to DED that Frank hated
>> the
>> > "high-pop hostile" world. I really hate those, too, and (with the
>> horrible
>> > upheaval even in the Domain of Deneb/Regency) used that as an excuse
>> to
>> > ruthlessly crush many (maybe most) of those worlds. (In fact, I
>> initially
>> > went too far and ended up putting some of them back.)
>>
>> I remember some early pre-TNE conversations where Frank saw the Hard
>> Times, post-Rebellion, eventually Collapse dynamic as an in-game "silver
>> lining" way to get rid of those worlds.
>>
>> Not an invalid thought, but you'd still have players and RC going to
>> them
>> to scrounge vacuum-preserved goodies. And there was also the dynamic
>> that
>> star change introduced into it. In addition to the Hi-Pop airless rocks
>> you also had the Hi-Pop worlds with atmospheres around stars with no
>> habitable zones, which worked out almost the same way, because you still
>> had to put the population under domes or underground to provide
>> artificial
>> heat. Fixing the stars would allow them to survive without technology,
>> but
>> would require the "Collapser" to remember to fix the star before
>> applying
>> "Collapsing." That is the way it ought to have been done. Maybe the
>> Gelinas article Alan mentioned in Challenge 77 goes into that, as I am
>> clearly leery of saying, "this is what we did, and we succeeded," where
>> that dynamic is involved.
>>
>> By the way, I had the TV on last night and watched some of the new
>> "Cosmos" series on Fox, and I realized what the root of all my problems
>> is.
>>
>> The executive producer of the new "Cosmos" is Seth McFarlane (Family
>> Guy,
>> American Dad, Cleveland Show).
>>
>> Clearly, everything that I thought I knew about anything is wrong. Just
>> wrong.
>>
>> > Ø Oh look, there's Alell. Never mind, DED, we found it.
>> >
>> >
>> >
>> > Oh look, there is a big ol' screw-up on me.
>> >
>> >
>> >
>> > The physical characteristics of Alell are 467. So, yes, indeed, it
>> should
>> > have had one of its stars increased to be F-K. I probably should have
>> made
>> > it have stellar data of "K7V M7V". I dunno why I screwed it up. Maybe
>> I
>> > thought two M7Vs in a tight formation would have produced enough heat?
>> > Regardless, I should have definitely bumped it. Maybe I could have
>> swapped
>> > it around with Boughene and make Boughene be an M7V, and Alell be a
>> K7V
>> > M7V
>> > so as to try and keep the distribution a little more like the
>> original.
>> >
>> >
>> >
>> > On a related through, I noticed in your reply to DED that Frank hated
>> the
>> > "high-pop hostile" world. I really hate those, too, and (with the
>> horrible
>> > upheaval even in the Domain of Deneb/Regency) used that as an excuse
>> to
>> > ruthlessly crush many (maybe most) of those worlds. (In fact, I
>> initially
>> > went too far and ended up putting some of them back.)
>> >
>> >
>> >
>> > Mike West
>> >
>> >
>> >
>> >
>> >
>> >
>>
>>
>>
>
SF feel) the first time...maybe the second time...but then when you
started finding them all over the place and realizing that they were more
often the rule than not, it started getting annoying, especially when you
see how many lush unpopulated worlds are nearby, and how notionally cheap
travel is, etc. It undermines the economic assumptions, or else asserts
new weirder ones.
> I never really minded those... At least some, but I could see the
> reliance
> on high technology making them do things not quite wise in retrospect,
> though not deliberately planned.
>
> Its the while New Orleans built under sea level in a hurricane zone.
> Sure, there are probably just too many, but space isn't hospitable and
> who
> in tge Ziru Sirka or Rule of Man or Sylean Federation ever conceive of
> Virus? It was partially human penchant for the willful disregard of danger
> that isn't imminent and a car if classic shortsightedness.
>
> Though I also partially prefer a New Era retcon that most of that pre
> Collapse data is just wrong/corrupted/etc (tranlation error or someone in
> IISS did a bad find/replace perhaps), though that would possibly be more
> contentious. Works for a campaign without big investment in the old
> material anyway.
>
> - Sent from my SM-N900T
> On Apr 7, 2014 10:36 AM, <> wrote:
>
>>
>>
>> > On a related through, I noticed in your reply to DED that Frank hated
>> the
>> > "high-pop hostile" world. I really hate those, too, and (with the
>> horrible
>> > upheaval even in the Domain of Deneb/Regency) used that as an excuse
>> to
>> > ruthlessly crush many (maybe most) of those worlds. (In fact, I
>> initially
>> > went too far and ended up putting some of them back.)
>>
>> I remember some early pre-TNE conversations where Frank saw the Hard
>> Times, post-Rebellion, eventually Collapse dynamic as an in-game "silver
>> lining" way to get rid of those worlds.
>>
>> Not an invalid thought, but you'd still have players and RC going to
>> them
>> to scrounge vacuum-preserved goodies. And there was also the dynamic
>> that
>> star change introduced into it. In addition to the Hi-Pop airless rocks
>> you also had the Hi-Pop worlds with atmospheres around stars with no
>> habitable zones, which worked out almost the same way, because you still
>> had to put the population under domes or underground to provide
>> artificial
>> heat. Fixing the stars would allow them to survive without technology,
>> but
>> would require the "Collapser" to remember to fix the star before
>> applying
>> "Collapsing." That is the way it ought to have been done. Maybe the
>> Gelinas article Alan mentioned in Challenge 77 goes into that, as I am
>> clearly leery of saying, "this is what we did, and we succeeded," where
>> that dynamic is involved.
>>
>> By the way, I had the TV on last night and watched some of the new
>> "Cosmos" series on Fox, and I realized what the root of all my problems
>> is.
>>
>> The executive producer of the new "Cosmos" is Seth McFarlane (Family
>> Guy,
>> American Dad, Cleveland Show).
>>
>> Clearly, everything that I thought I knew about anything is wrong. Just
>> wrong.
>>
>> > Ø Oh look, there's Alell. Never mind, DED, we found it.
>> >
>> >
>> >
>> > Oh look, there is a big ol' screw-up on me.
>> >
>> >
>> >
>> > The physical characteristics of Alell are 467. So, yes, indeed, it
>> should
>> > have had one of its stars increased to be F-K. I probably should have
>> made
>> > it have stellar data of "K7V M7V". I dunno why I screwed it up. Maybe
>> I
>> > thought two M7Vs in a tight formation would have produced enough heat?
>> > Regardless, I should have definitely bumped it. Maybe I could have
>> swapped
>> > it around with Boughene and make Boughene be an M7V, and Alell be a
>> K7V
>> > M7V
>> > so as to try and keep the distribution a little more like the
>> original.
>> >
>> >
>> >
>> > On a related through, I noticed in your reply to DED that Frank hated
>> the
>> > "high-pop hostile" world. I really hate those, too, and (with the
>> horrible
>> > upheaval even in the Domain of Deneb/Regency) used that as an excuse
>> to
>> > ruthlessly crush many (maybe most) of those worlds. (In fact, I
>> initially
>> > went too far and ended up putting some of them back.)
>> >
>> >
>> >
>> > Mike West
>> >
>> >
>> >
>> >
>> >
>> >
>>
>>
>>
>