> On a related through, I noticed in your reply to DED that Frank hated the
> high-pop hostile world. I really hate those, too, and (with the horrible
> upheaval even in the Domain of Deneb/Regency) used that as an excuse to
> ruthlessly crush many (maybe most) of those worlds. (In fact, I initially
> went too far and ended up putting some of them back.)
I remember some early pre-TNE conversations where Frank saw the Hard
Times, post-Rebellion, eventually Collapse dynamic as an in-game "silver
lining" way to get rid of those worlds.
Not an invalid thought, but you'd still have players and RC going to them
to scrounge vacuum-preserved goodies. And there was also the dynamic that
star change introduced into it. In addition to the Hi-Pop airless rocks
you also had the Hi-Pop worlds with atmospheres around stars with no
habitable zones, which worked out almost the same way, because you still
had to put the population under domes or underground to provide artificial
heat. Fixing the stars would allow them to survive without technology, but
would require the "Collapser" to remember to fix the star before applying
"Collapsing." That is the way it ought to have been done. Maybe the
Gelinas article Alan mentioned in Challenge 77 goes into that, as I am
clearly leery of saying, "this is what we did, and we succeeded," where
that dynamic is involved.
By the way, I had the TV on last night and watched some of the new
"Cosmos" series on Fox, and I realized what the root of all my problems
is.
The executive producer of the new "Cosmos" is Seth McFarlane (Family Guy,
American Dad, Cleveland Show).
Clearly, everything that I thought I knew about anything is wrong. Just
wrong.
> Ø Oh look, there's Alell. Never mind, DED, we found it.
>
>
>
> Oh look, there is a big ol screw-up on me.
>
>
>
> The physical characteristics of Alell are 467. So, yes, indeed, it should
> have had one of its stars increased to be F-K. I probably should have made
> it have stellar data of K7V M7V. I dunno why I screwed it up. Maybe I
> thought two M7Vs in a tight formation would have produced enough heat?
> Regardless, I should have definitely bumped it. Maybe I could have swapped
> it around with Boughene and make Boughene be an M7V, and Alell be a K7V
> M7V
> so as to try and keep the distribution a little more like the original.
>
>
>
> On a related through, I noticed in your reply to DED that Frank hated the
> high-pop hostile world. I really hate those, too, and (with the horrible
> upheaval even in the Domain of Deneb/Regency) used that as an excuse to
> ruthlessly crush many (maybe most) of those worlds. (In fact, I initially
> went too far and ended up putting some of them back.)
>
>
>
> Mike West
>
>
>
>
>
>
> high-pop hostile world. I really hate those, too, and (with the horrible
> upheaval even in the Domain of Deneb/Regency) used that as an excuse to
> ruthlessly crush many (maybe most) of those worlds. (In fact, I initially
> went too far and ended up putting some of them back.)
I remember some early pre-TNE conversations where Frank saw the Hard
Times, post-Rebellion, eventually Collapse dynamic as an in-game "silver
lining" way to get rid of those worlds.
Not an invalid thought, but you'd still have players and RC going to them
to scrounge vacuum-preserved goodies. And there was also the dynamic that
star change introduced into it. In addition to the Hi-Pop airless rocks
you also had the Hi-Pop worlds with atmospheres around stars with no
habitable zones, which worked out almost the same way, because you still
had to put the population under domes or underground to provide artificial
heat. Fixing the stars would allow them to survive without technology, but
would require the "Collapser" to remember to fix the star before applying
"Collapsing." That is the way it ought to have been done. Maybe the
Gelinas article Alan mentioned in Challenge 77 goes into that, as I am
clearly leery of saying, "this is what we did, and we succeeded," where
that dynamic is involved.
By the way, I had the TV on last night and watched some of the new
"Cosmos" series on Fox, and I realized what the root of all my problems
is.
The executive producer of the new "Cosmos" is Seth McFarlane (Family Guy,
American Dad, Cleveland Show).
Clearly, everything that I thought I knew about anything is wrong. Just
wrong.
> Ø Oh look, there's Alell. Never mind, DED, we found it.
>
>
>
> Oh look, there is a big ol screw-up on me.
>
>
>
> The physical characteristics of Alell are 467. So, yes, indeed, it should
> have had one of its stars increased to be F-K. I probably should have made
> it have stellar data of K7V M7V. I dunno why I screwed it up. Maybe I
> thought two M7Vs in a tight formation would have produced enough heat?
> Regardless, I should have definitely bumped it. Maybe I could have swapped
> it around with Boughene and make Boughene be an M7V, and Alell be a K7V
> M7V
> so as to try and keep the distribution a little more like the original.
>
>
>
> On a related through, I noticed in your reply to DED that Frank hated the
> high-pop hostile world. I really hate those, too, and (with the horrible
> upheaval even in the Domain of Deneb/Regency) used that as an excuse to
> ruthlessly crush many (maybe most) of those worlds. (In fact, I initially
> went too far and ended up putting some of them back.)
>
>
>
> Mike West
>
>
>
>
>
>