Ø But, you still haven't answered, what did I do wrong in TNE, what did I
miss in TNE, what did I screw up in TNE so that it still has to be redone?
First, please understand that what I am about to say is not an attack, nor
is it even criticism. You did the best you could with what you had
available. You didnt have the advantage of listening to EDG. You didnt
have the advantage of seeing later efforts (e.g. GURPS First In or their
later Space 3). You didnt have to time to focus on it like I did. So, you
didnt really screw up. You did the best you could and I want to stress
that as the most important point of this message.
I cant speak for anything outside the RSB. (I also did work on subsectors
A-D in the Solomani Rim, but I dont think there were any TNE sources used,
so that doesnt count.) However, as mentioned before, I studied the crap out
of the RSB. The big problem with the stellar data in RSB is that you started
the job, but you didnt finish. There are *way* too many D stars (all of
which should have just been D not, e.g., G2 D or some such). There are way
too many habitable worlds around cold stars (or around Giants). So, what I
did was to go back through them all and fix all of the D stars by either
changing them to a V if they have a planet with an atmosphere around them,
or making them a straight D otherwise. I also bumped (or dropped) the size
of stars where the planets needed it.
So, really, you took a few steps in the right direction, but you didnt go
far enough in the stellar data. I pushed it that extra bit to finish it.
I also wanted to fix the planet sizes, but knew that could never be
accepted, so I didnt. The reason I think it should have been OK is because
no one (really) pays much attention to the planets size or gravity.
(Seriously, they dont, including the adventures.) I actually came up with
an easy way to do it so that things worked on a sliding scale and the
distribution stayed smoother. But I never did it, because I figured it
wouldnt be allowed.
On a related note, I found several discrepancies in the Spinward Marches
that I had to adjust and fix. (I think a few even made it into the Mongoose
Spinward Marches book, too.) For example, one worthless world in Aramis got
replaced by another worthless world. Regina had its TL retconned. There are
actually seven duplicate world names in the Marches. A couple others I
forget.
In the Trojan Reach, there is even a phantom world that exists in the old
Atlas of the Imperium, but never appears anywhere else, including the RSB.
But none of this is really a criticism. There are crap-loads of worlds in
the RSB and no one is going to get through them without a mistake or typo. I
guarantee that my effort has mistakes and typos that I never caught. That is
all just too much data for one person to manage.
Mike West
miss in TNE, what did I screw up in TNE so that it still has to be redone?
First, please understand that what I am about to say is not an attack, nor
is it even criticism. You did the best you could with what you had
available. You didnt have the advantage of listening to EDG. You didnt
have the advantage of seeing later efforts (e.g. GURPS First In or their
later Space 3). You didnt have to time to focus on it like I did. So, you
didnt really screw up. You did the best you could and I want to stress
that as the most important point of this message.
I cant speak for anything outside the RSB. (I also did work on subsectors
A-D in the Solomani Rim, but I dont think there were any TNE sources used,
so that doesnt count.) However, as mentioned before, I studied the crap out
of the RSB. The big problem with the stellar data in RSB is that you started
the job, but you didnt finish. There are *way* too many D stars (all of
which should have just been D not, e.g., G2 D or some such). There are way
too many habitable worlds around cold stars (or around Giants). So, what I
did was to go back through them all and fix all of the D stars by either
changing them to a V if they have a planet with an atmosphere around them,
or making them a straight D otherwise. I also bumped (or dropped) the size
of stars where the planets needed it.
So, really, you took a few steps in the right direction, but you didnt go
far enough in the stellar data. I pushed it that extra bit to finish it.
I also wanted to fix the planet sizes, but knew that could never be
accepted, so I didnt. The reason I think it should have been OK is because
no one (really) pays much attention to the planets size or gravity.
(Seriously, they dont, including the adventures.) I actually came up with
an easy way to do it so that things worked on a sliding scale and the
distribution stayed smoother. But I never did it, because I figured it
wouldnt be allowed.
On a related note, I found several discrepancies in the Spinward Marches
that I had to adjust and fix. (I think a few even made it into the Mongoose
Spinward Marches book, too.) For example, one worthless world in Aramis got
replaced by another worthless world. Regina had its TL retconned. There are
actually seven duplicate world names in the Marches. A couple others I
forget.
In the Trojan Reach, there is even a phantom world that exists in the old
Atlas of the Imperium, but never appears anywhere else, including the RSB.
But none of this is really a criticism. There are crap-loads of worlds in
the RSB and no one is going to get through them without a mistake or typo. I
guarantee that my effort has mistakes and typos that I never caught. That is
all just too much data for one person to manage.
Mike West