| Home | Traveller | BARD | MARI |
Guild Player #1
1x Jayhawk-Class Far Trader:
landed at starport (powered down);
1x TL-15 150-Mj Laser Turret (Loc: 8; Arcs: 1, 2, 3);
1x TL-15 Sandcaster Turret (50 cans.; 2D10x5 beam reduc.)
1x Scout/Courier: landed at starport (powered down)
Guild Player #2
1x Jayhawk-Class Far Trader:
orbiting Keipes (alert status);
1x TL-15 150-Mj Laser Turret (Loc: 8; Arcs: 1, 2, 3);
1x TL-15 Sandcaster Turret (50 cans.; 2D10x5 beam reduc.)
(Skill): (Easy): (Avg.): (Diff.): (Form.): (Imp.):
Communications: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
Electronics: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
Gunnery (cascade):
Energy Wpns.: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
Missiles: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
Leadership: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
Naval Tactics (cascade):
Fleet Tact.: (4.5)* (8-) 18 9 (19+) 4 (14+) 2 (12+) 1 (11+)
Ship Tact.: (4.5)* (8-) 18 9 (19+) 4 (14+) 2 (12+) 1 (11+)
Pilot (cascade):
Interface: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
RCV Operations: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
Screens (cascade):
Meson Screens: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Nuc. Dampers: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
Sandcaster: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
Sensors: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
Ship's Eng.: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+)
* : These skills already have the "+1 Diff. Lvl." penalty for
unskilled attempts.
Overwhelming Victory Condition Having the highest VP total
Marginal Victory Condition Having the second-highest VP total