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Guild Player #1
1x Jayhawk-Class Far Trader:
landed at starport (powered down);
1x TL-15 150-Mj Laser Turret (Loc: 8; Arcs: 1, 2, 3);
1x TL-15 Sandcaster Turret (50 cans.; 2D10x5 beam reduc.)
1x Scout/Courier: landed at starport (powered down)
Guild Player #2
1x Jayhawk-Class Far Trader:
orbiting Keipes (alert status);
1x TL-15 150-Mj Laser Turret (Loc: 8; Arcs: 1, 2, 3);
1x TL-15 Sandcaster Turret (50 cans.; 2D10x5 beam reduc.)
(Skill): (Easy): (Avg.): (Diff.): (Form.): (Imp.): Communications: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Electronics: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Gunnery (cascade): Energy Wpns.: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Missiles: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Leadership: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Naval Tactics (cascade): Fleet Tact.: (4.5)* (8-) 18 9 (19+) 4 (14+) 2 (12+) 1 (11+) Ship Tact.: (4.5)* (8-) 18 9 (19+) 4 (14+) 2 (12+) 1 (11+) Pilot (cascade): Interface: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) RCV Operations: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Screens (cascade): Meson Screens: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Nuc. Dampers: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Sandcaster: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Sensors: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) Ship's Eng.: 11 (19-) 19 (12-) 19 (1-) 11 5 (15+) 2 (12+) * : These skills already have the "+1 Diff. Lvl." penalty for unskilled attempts.
Overwhelming Victory Condition Having the highest VP total
Marginal Victory Condition Having the second-highest VP total