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STR | 2D6-2 |
AGL | 2D6 |
CON | 2D6-2 |
INT | 2D6-1 |
EDU | 2D6-1 |
PRS | 2D6-1 |
PSI | As normal |
VCD | 1D6 |
The sixth attribute in the UPP of a Vargr character is called "Personality" (not "Charisma") so as to distinguish this attribute from the new pseudo-attribute "Vargr Charisma/Dominance" (see below). Personality (PRS) is used in place of the usual attribute Charimsa (CHR) in all ways. All CHR-based skills are instead based on PRS for Vargr.
Vargr Charimsa/Dominance (VCD):
This pseudo-attribute replaces Social Standing (SOC) in all ways. All references to SOC instead refer to VCD for Vargr characters.
VCD can be changed (increased and/or decreased) as a result of career resolution:
Observation
Remember that Vargr have better senses of smell and hearing than do
humans. However, their sensitivity to color is not as acute as that of a
human (but they are not color-blind).
Unarmed Martial Arts
In my campaign, this skill has the three cascades Block (for blocks and
evades), Strike (for punching and kicking), and Throw (for throws and
grapples). Vargr have an additional cascade for this skill, called
Infighting. This cascade must be the primary cascade for Vargr. It
covers the use of a Vargr's claws and teeth.
Loner (New):
Prerequisites: INT 6+ or EDU 6+. Homeworld TL = Early Stellar+.
First Term Skills: Bargain 1, Luck 1, Unarmed Martial Arts (Infighting)
1, Explore 1, Gun Combat 1, Space Vessel 1, Spacehand 1, Technician 1.
Subsequent Terms Skills: Charm, Determination, Economics, Explore, Gun
Combat, Interaction, Melee, Space Tech, Space Vessel, Spacehand,
Technician, Vehicle, Vice.
All Terms
Special Adventure: 7+ for Medical, Acrobat, Artisan, Crime, Engineer,
Explore, Gun Combat, Interaction, Melee, Physical Science, Spacehand,
Technician.
Promotion: 7+, DM +1 if INT 8+, DM +1 if EDU 8+, DM +1 if PRS 8+.
Contacts: One per term, any (non-Vargr on 8+ on 1D10).
Other Effects:
Use Streetwise asset instead of VCD for income.
3 ship DMs per term for a Scout/Courier.
Manager (aka "Leader"):
Prerequisites: VCD 6+.
Homeworld TL = Industrial+.
All else as per TNE.
Medicine:
Doctors ("commissioned officers") roll for Promotion to determine
changes, if any, to VCD.
All else as per TNE.
Wealthy Traveller (aka "Aristocrat"):
Prerequisites: VCD 10+.
All else as per TNE.